[D3D12] Improve shader validation handling.
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9050ee1542
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1a2f9741cf
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@ -1585,6 +1585,8 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
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uav_desc.Texture2DArray.FirstArraySlice = p_layer;
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uav_desc.Texture2DArray.ArraySize = p_layers;
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} break;
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default:
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break;
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}
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// Bookkeep.
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@ -2253,7 +2255,11 @@ Error RenderingDeviceDriverD3D12::swap_chain_resize(CommandQueueID p_cmd_queue,
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texture_info.owner_info.states.subresource_states.push_back(D3D12_RESOURCE_STATE_PRESENT);
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texture_info.states_ptr = &texture_info.owner_info.states;
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texture_info.format = swap_chain->data_format;
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#if defined(_MSC_VER) || !defined(_WIN32)
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texture_info.desc = CD3DX12_RESOURCE_DESC(render_target->GetDesc());
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#else
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render_target->GetDesc(&texture_info.desc);
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#endif
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texture_info.layers = 1;
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texture_info.mipmaps = 1;
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texture_info.resource = render_target;
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@ -2520,8 +2526,6 @@ dxil_validator *RenderingDeviceDriverD3D12::_get_dxil_validator_for_current_thre
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#endif
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dxil_validator *dxil_validator = dxil_create_validator(nullptr);
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CRASH_COND(!dxil_validator);
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dxil_validators.insert(thread_idx, dxil_validator);
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return dxil_validator;
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}
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@ -2658,6 +2662,14 @@ bool RenderingDeviceDriverD3D12::_shader_apply_specialization_constants(
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bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
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dxil_validator *validator = _get_dxil_validator_for_current_thread();
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if (!validator) {
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if (is_in_developer_mode()) {
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return true;
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} else {
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OS::get_singleton()->alert("Shader validation failed: DXIL.dll was not found, and developer mode is disabled.\n\nClick OK to exit.");
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CRASH_NOW();
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}
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}
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char *err = nullptr;
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bool res = dxil_validate_module(validator, r_dxil_blob.ptrw(), r_dxil_blob.size(), &err);
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@ -2673,7 +2685,7 @@ bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage,
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}
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String RenderingDeviceDriverD3D12::shader_get_binary_cache_key() {
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return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model);
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return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model) + (is_in_developer_mode() ? "dev" : "");
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}
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Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
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@ -2944,7 +2956,10 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
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nir_to_dxil_options nir_to_dxil_options = {};
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nir_to_dxil_options.environment = DXIL_ENVIRONMENT_VULKAN;
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nir_to_dxil_options.shader_model_max = shader_model_d3d_to_dxil(shader_capabilities.shader_model);
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nir_to_dxil_options.validator_version_max = dxil_get_validator_version(_get_dxil_validator_for_current_thread());
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dxil_validator *validator = _get_dxil_validator_for_current_thread();
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if (validator) {
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nir_to_dxil_options.validator_version_max = dxil_get_validator_version(validator);
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}
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nir_to_dxil_options.godot_nir_callbacks = &godot_nir_callbacks;
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dxil_logger logger = {};
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@ -5652,7 +5667,7 @@ void RenderingDeviceDriverD3D12::begin_segment(uint32_t p_frame_index, uint32_t
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frames[frame_idx].desc_heap_walkers.aux.rewind();
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frames[frame_idx].desc_heap_walkers.rtv.rewind();
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frames[frame_idx].desc_heaps_exhausted_reported = {};
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frames[frame_idx].null_rtv_handle = {};
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frames[frame_idx].null_rtv_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE{};
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frames[frame_idx].segment_serial = segment_serial;
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segment_begun = true;
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@ -5878,15 +5893,42 @@ RenderingDeviceDriverD3D12::~RenderingDeviceDriverD3D12() {
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{
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MutexLock lock(dxil_mutex);
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for (const KeyValue<int, dxil_validator *> &E : dxil_validators) {
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dxil_destroy_validator(E.value);
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if (E.value) {
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dxil_destroy_validator(E.value);
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}
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}
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}
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glsl_type_singleton_decref();
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}
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bool RenderingDeviceDriverD3D12::is_in_developer_mode() {
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HKEY hkey = NULL;
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LSTATUS result = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\AppModelUnlock", 0, KEY_READ, &hkey);
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if (result != ERROR_SUCCESS) {
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return false;
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}
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DWORD value = 0;
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DWORD dword_size = sizeof(DWORD);
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result = RegQueryValueExW(hkey, L"AllowDevelopmentWithoutDevLicense", nullptr, nullptr, (PBYTE)&value, &dword_size);
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RegCloseKey(hkey);
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if (result != ERROR_SUCCESS) {
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return false;
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}
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return (value != 0);
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}
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Error RenderingDeviceDriverD3D12::_initialize_device() {
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HRESULT res;
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if (is_in_developer_mode()) {
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UUID experimental_features[] = { D3D12ExperimentalShaderModels };
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D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
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}
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ID3D12DeviceFactory *device_factory = context_driver->device_factory_get();
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if (device_factory != nullptr) {
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res = device_factory->CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
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@ -977,6 +977,8 @@ public:
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virtual String get_pipeline_cache_uuid() const override final;
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virtual const Capabilities &get_capabilities() const override final;
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static bool is_in_developer_mode();
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private:
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/*********************/
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/**** BOOKKEEPING ****/
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