[D3D12] Improve shader validation handling.

This commit is contained in:
bruvzg 2024-02-12 18:18:10 +02:00
parent 9050ee1542
commit 1a2f9741cf
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
2 changed files with 50 additions and 6 deletions

View File

@ -1585,6 +1585,8 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
uav_desc.Texture2DArray.FirstArraySlice = p_layer;
uav_desc.Texture2DArray.ArraySize = p_layers;
} break;
default:
break;
}
// Bookkeep.
@ -2253,7 +2255,11 @@ Error RenderingDeviceDriverD3D12::swap_chain_resize(CommandQueueID p_cmd_queue,
texture_info.owner_info.states.subresource_states.push_back(D3D12_RESOURCE_STATE_PRESENT);
texture_info.states_ptr = &texture_info.owner_info.states;
texture_info.format = swap_chain->data_format;
#if defined(_MSC_VER) || !defined(_WIN32)
texture_info.desc = CD3DX12_RESOURCE_DESC(render_target->GetDesc());
#else
render_target->GetDesc(&texture_info.desc);
#endif
texture_info.layers = 1;
texture_info.mipmaps = 1;
texture_info.resource = render_target;
@ -2520,8 +2526,6 @@ dxil_validator *RenderingDeviceDriverD3D12::_get_dxil_validator_for_current_thre
#endif
dxil_validator *dxil_validator = dxil_create_validator(nullptr);
CRASH_COND(!dxil_validator);
dxil_validators.insert(thread_idx, dxil_validator);
return dxil_validator;
}
@ -2658,6 +2662,14 @@ bool RenderingDeviceDriverD3D12::_shader_apply_specialization_constants(
bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
dxil_validator *validator = _get_dxil_validator_for_current_thread();
if (!validator) {
if (is_in_developer_mode()) {
return true;
} else {
OS::get_singleton()->alert("Shader validation failed: DXIL.dll was not found, and developer mode is disabled.\n\nClick OK to exit.");
CRASH_NOW();
}
}
char *err = nullptr;
bool res = dxil_validate_module(validator, r_dxil_blob.ptrw(), r_dxil_blob.size(), &err);
@ -2673,7 +2685,7 @@ bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage,
}
String RenderingDeviceDriverD3D12::shader_get_binary_cache_key() {
return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model);
return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model) + (is_in_developer_mode() ? "dev" : "");
}
Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
@ -2944,7 +2956,10 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
nir_to_dxil_options nir_to_dxil_options = {};
nir_to_dxil_options.environment = DXIL_ENVIRONMENT_VULKAN;
nir_to_dxil_options.shader_model_max = shader_model_d3d_to_dxil(shader_capabilities.shader_model);
nir_to_dxil_options.validator_version_max = dxil_get_validator_version(_get_dxil_validator_for_current_thread());
dxil_validator *validator = _get_dxil_validator_for_current_thread();
if (validator) {
nir_to_dxil_options.validator_version_max = dxil_get_validator_version(validator);
}
nir_to_dxil_options.godot_nir_callbacks = &godot_nir_callbacks;
dxil_logger logger = {};
@ -5652,7 +5667,7 @@ void RenderingDeviceDriverD3D12::begin_segment(uint32_t p_frame_index, uint32_t
frames[frame_idx].desc_heap_walkers.aux.rewind();
frames[frame_idx].desc_heap_walkers.rtv.rewind();
frames[frame_idx].desc_heaps_exhausted_reported = {};
frames[frame_idx].null_rtv_handle = {};
frames[frame_idx].null_rtv_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE{};
frames[frame_idx].segment_serial = segment_serial;
segment_begun = true;
@ -5878,15 +5893,42 @@ RenderingDeviceDriverD3D12::~RenderingDeviceDriverD3D12() {
{
MutexLock lock(dxil_mutex);
for (const KeyValue<int, dxil_validator *> &E : dxil_validators) {
dxil_destroy_validator(E.value);
if (E.value) {
dxil_destroy_validator(E.value);
}
}
}
glsl_type_singleton_decref();
}
bool RenderingDeviceDriverD3D12::is_in_developer_mode() {
HKEY hkey = NULL;
LSTATUS result = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\AppModelUnlock", 0, KEY_READ, &hkey);
if (result != ERROR_SUCCESS) {
return false;
}
DWORD value = 0;
DWORD dword_size = sizeof(DWORD);
result = RegQueryValueExW(hkey, L"AllowDevelopmentWithoutDevLicense", nullptr, nullptr, (PBYTE)&value, &dword_size);
RegCloseKey(hkey);
if (result != ERROR_SUCCESS) {
return false;
}
return (value != 0);
}
Error RenderingDeviceDriverD3D12::_initialize_device() {
HRESULT res;
if (is_in_developer_mode()) {
UUID experimental_features[] = { D3D12ExperimentalShaderModels };
D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
}
ID3D12DeviceFactory *device_factory = context_driver->device_factory_get();
if (device_factory != nullptr) {
res = device_factory->CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));

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@ -977,6 +977,8 @@ public:
virtual String get_pipeline_cache_uuid() const override final;
virtual const Capabilities &get_capabilities() const override final;
static bool is_in_developer_mode();
private:
/*********************/
/**** BOOKKEEPING ****/