Merge pull request #74539 from Ansraer/3.x-fix-shadows

[3.x] Fix shadows when using 2 directional lights
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lawnjelly 2023-03-11 10:00:21 +00:00 committed by GitHub
commit 1a4ef34d50
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2 changed files with 2 additions and 2 deletions

View File

@ -3697,7 +3697,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
} else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
}
} else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);

View File

@ -4721,7 +4721,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
} else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
}
} else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);