Fix animation keyframes being skipped sometimes when being played backwards. #57271
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@ -2782,7 +2782,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
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p_indices->push_back(i);
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}
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} else {
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for (int i = to; i >= to; i--) {
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for (int i = to; i >= from; i--) {
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p_indices->push_back(i);
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}
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}
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