From 1a6c44aaf368cbf918c6db740c96eedf99ba3e5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 29 Jun 2021 14:55:44 +0200 Subject: [PATCH] SpatialEditor: Revert tooltip rephrasing for Game Camera Override Partial undo of #49541, keeping the swap fix but also preserving the existing strings to avoid breaking translations in 3.3. --- editor/plugins/spatial_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index aa6f0ff0607..aba860d3c49 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -4875,11 +4875,11 @@ void SpatialEditor::_update_camera_override_button(bool p_game_running) { if (p_game_running) { button->set_disabled(false); - button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); + button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera.")); } else { button->set_disabled(true); button->set_pressed(false); - button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); + button->set_tooltip(TTR("Game Camera Override\nNo game instance running.")); } }