Check if the required texture format is imported in the export dialog
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217a20a8a0
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1a70d82606
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/config_file.h"
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#include "editor/import/resource_importer_texture_settings.h"
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EditorExport *EditorExport::singleton = nullptr;
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@ -136,20 +137,16 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
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}
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String EditorExportPlatform::test_etc2() const {
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const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc");
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if (!etc2_supported) {
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return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.");
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.") + "\n";
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}
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return String();
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}
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String EditorExportPlatform::test_bc() const {
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const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc");
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if (!bc_supported) {
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return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.");
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if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) {
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return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.") + "\n";
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}
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return String();
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@ -37,7 +37,8 @@
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#include "core/object/ref_counted.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "resource_importer_texture.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_settings.h"
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#include "scene/resources/texture.h"
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String ResourceImporterLayeredTexture::get_importer_name() const {
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@ -491,8 +492,8 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source
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// Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
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// Android, GLES 2.x
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const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
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const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
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const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
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const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
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// Add list of formats imported
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if (can_s3tc_bptc) {
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@ -38,6 +38,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/import/resource_importer_texture_settings.h"
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void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
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ERR_FAIL_COND(p_tex.is_null());
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@ -604,8 +605,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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// Android, GLES 2.x
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const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
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const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
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const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
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const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
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const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
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// Add list of formats imported
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if (can_s3tc_bptc) {
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@ -0,0 +1,54 @@
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/**************************************************************************/
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/* resource_importer_texture_settings.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_texture_settings.h"
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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// ResourceImporterTextureSettings contains code used by
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// multiple texture importers and the export dialog.
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bool ResourceImporterTextureSettings::should_import_s3tc_bptc() {
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if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) {
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return true;
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}
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// If the project settings override is not enabled, import
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// S3TC/BPTC only when the host operating system needs it.
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return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
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}
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bool ResourceImporterTextureSettings::should_import_etc2_astc() {
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if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) {
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return true;
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}
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// If the project settings override is not enabled, import
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// ETC2/ASTC only when the host operating system needs it.
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return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
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}
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@ -0,0 +1,41 @@
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/**************************************************************************/
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/* resource_importer_texture_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOURCE_IMPORTER_TEXTURE_SETTINGS_H
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#define RESOURCE_IMPORTER_TEXTURE_SETTINGS_H
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// ResourceImporterTextureSettings contains code used by
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// multiple texture importers and the export dialog.
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namespace ResourceImporterTextureSettings {
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bool should_import_s3tc_bptc();
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bool should_import_etc2_astc();
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} //namespace ResourceImporterTextureSettings
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#endif // RESOURCE_IMPORTER_TEXTURE_SETTINGS_H
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