From 1a7d1d88f8063fac8712f53ef1911fea315df758 Mon Sep 17 00:00:00 2001 From: David Sichma Date: Sat, 24 Nov 2018 16:06:39 +0100 Subject: [PATCH] Fixed black artifacts on SpatialMaterial [GLES2] --- drivers/gles2/shaders/scene.glsl | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index bc83b69b49a..15b90a77718 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -84,8 +84,6 @@ uniform highp mat4 world_transform; uniform highp float time; - - #ifdef RENDER_DEPTH uniform float light_bias; uniform float light_normal_bias; @@ -1121,7 +1119,7 @@ LIGHT_SHADER_CODE float NdotL = dot(N, L); float cNdotL = max(NdotL, 0.0); // clamped NdotL float NdotV = dot(N, V); - float cNdotV = max(NdotV, 0.0); + float cNdotV = max(abs(NdotV), 1e-6); #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT) vec3 H = normalize(V + L);