Merge pull request #96570 from Drako/fix-godotsharp-build-failing-with-no-deprecated
[C#] Fix building with `deprecated=no`
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commit
1a8cf6cd1e
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@ -194,7 +194,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, chdir_to: str, msbuild_args: Opt
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return subprocess.call(args, env=msbuild_env, cwd=chdir_to)
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def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision):
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def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision, no_deprecated):
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target_filenames = [
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"GodotSharp.dll",
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"GodotSharp.pdb",
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@ -217,6 +217,8 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, pre
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args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
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if precision == "double":
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args += ["/p:GodotFloat64=true"]
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if no_deprecated:
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args += ["/p:GodotNoDeprecated=true"]
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sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
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exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
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@ -336,12 +338,14 @@ def generate_sdk_package_versions():
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f.write(constants)
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def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, precision):
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def build_all(
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msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, precision, no_deprecated
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):
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# Generate SdkPackageVersions.props and VersionDocsUrl constant
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generate_sdk_package_versions()
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# Godot API
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exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision)
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exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision, no_deprecated)
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if exit_code != 0:
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return exit_code
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@ -364,6 +368,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
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args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
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if precision == "double":
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args += ["/p:GodotFloat64=true"]
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if no_deprecated:
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args += ["/p:GodotNoDeprecated=true"]
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sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
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exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
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if exit_code != 0:
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@ -390,6 +396,12 @@ def main():
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parser.add_argument(
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"--precision", type=str, default="single", choices=["single", "double"], help="Floating-point precision level"
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)
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parser.add_argument(
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"--no-deprecated",
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action="store_true",
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default=False,
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help="Build GodotSharp without using deprecated features. This is required, if the engine was built with 'deprecated=no'.",
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)
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args = parser.parse_args()
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@ -414,6 +426,7 @@ def main():
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args.dev_debug,
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push_nupkgs_local,
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args.precision,
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args.no_deprecated,
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)
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sys.exit(exit_code)
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@ -135,7 +135,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<!-- Compat Sources -->
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<ItemGroup>
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<ItemGroup Condition=" '$(GodotNoDeprecated)' == '' ">
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<Compile Include="Compat.cs" />
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</ItemGroup>
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<!--
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@ -36,7 +36,7 @@
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</ProjectReference>
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</ItemGroup>
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<!-- Compat Sources -->
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<ItemGroup>
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<ItemGroup Condition=" '$(GodotNoDeprecated)' == '' ">
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<Compile Include="Compat.cs" />
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</ItemGroup>
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<!--
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