Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
D3D12: Get rid of `DXIL.dll`!
This commit is contained in:
commit
1aa1a1879d
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@ -0,0 +1,209 @@
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/**************************************************************************/
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/* dxil_hash.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// Based on the patched public domain implementation released by Microsoft here:
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// https://github.com/microsoft/hlsl-specs/blob/main/proposals/infra/INF-0004-validator-hashing.md
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#include "dxil_hash.h"
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#include <memory.h>
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#define S11 7
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#define S12 12
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#define S13 17
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#define S14 22
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#define S21 5
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#define S22 9
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#define S23 14
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#define S24 20
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#define S31 4
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#define S32 11
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#define S33 16
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#define S34 23
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#define S41 6
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#define S42 10
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#define S43 15
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#define S44 21
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static const BYTE padding[64] = {
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0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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static void FF(UINT &a, UINT b, UINT c, UINT d, UINT x, UINT8 s, UINT ac) {
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a += ((b & c) | (~b & d)) + x + ac;
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a = ((a << s) | (a >> (32 - s))) + b;
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}
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static void GG(UINT &a, UINT b, UINT c, UINT d, UINT x, UINT8 s, UINT ac) {
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a += ((b & d) | (c & ~d)) + x + ac;
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a = ((a << s) | (a >> (32 - s))) + b;
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}
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static void HH(UINT &a, UINT b, UINT c, UINT d, UINT x, UINT8 s, UINT ac) {
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a += (b ^ c ^ d) + x + ac;
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a = ((a << s) | (a >> (32 - s))) + b;
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}
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static void II(UINT &a, UINT b, UINT c, UINT d, UINT x, UINT8 s, UINT ac) {
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a += (c ^ (b | ~d)) + x + ac;
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a = ((a << s) | (a >> (32 - s))) + b;
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}
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void compute_dxil_hash(const BYTE *pData, UINT byteCount, BYTE *pOutHash) {
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UINT leftOver = byteCount & 0x3f;
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UINT padAmount;
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bool bTwoRowsPadding = false;
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if (leftOver < 56) {
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padAmount = 56 - leftOver;
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} else {
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padAmount = 120 - leftOver;
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bTwoRowsPadding = true;
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}
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UINT padAmountPlusSize = padAmount + 8;
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UINT state[4] = { 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476 };
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UINT N = (byteCount + padAmountPlusSize) >> 6;
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UINT offset = 0;
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UINT NextEndState = bTwoRowsPadding ? N - 2 : N - 1;
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const BYTE *pCurrData = pData;
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for (UINT i = 0; i < N; i++, offset += 64, pCurrData += 64) {
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UINT x[16];
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const UINT *pX;
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if (i == NextEndState) {
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if (!bTwoRowsPadding && i == N - 1) {
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UINT remainder = byteCount - offset;
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x[0] = byteCount << 3;
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memcpy((BYTE *)x + 4, pCurrData, remainder);
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memcpy((BYTE *)x + 4 + remainder, padding, padAmount);
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x[15] = 1 | (byteCount << 1);
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} else if (bTwoRowsPadding) {
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if (i == N - 2) {
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UINT remainder = byteCount - offset;
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memcpy(x, pCurrData, remainder);
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memcpy((BYTE *)x + remainder, padding, padAmount - 56);
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NextEndState = N - 1;
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} else if (i == N - 1) {
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x[0] = byteCount << 3;
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memcpy((BYTE *)x + 4, padding + padAmount - 56, 56);
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x[15] = 1 | (byteCount << 1);
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}
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}
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pX = x;
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} else {
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pX = (const UINT *)pCurrData;
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}
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UINT a = state[0];
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UINT b = state[1];
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UINT c = state[2];
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UINT d = state[3];
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/* Round 1 */
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FF(a, b, c, d, pX[0], S11, 0xd76aa478); /* 1 */
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FF(d, a, b, c, pX[1], S12, 0xe8c7b756); /* 2 */
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FF(c, d, a, b, pX[2], S13, 0x242070db); /* 3 */
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FF(b, c, d, a, pX[3], S14, 0xc1bdceee); /* 4 */
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FF(a, b, c, d, pX[4], S11, 0xf57c0faf); /* 5 */
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FF(d, a, b, c, pX[5], S12, 0x4787c62a); /* 6 */
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FF(c, d, a, b, pX[6], S13, 0xa8304613); /* 7 */
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FF(b, c, d, a, pX[7], S14, 0xfd469501); /* 8 */
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FF(a, b, c, d, pX[8], S11, 0x698098d8); /* 9 */
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FF(d, a, b, c, pX[9], S12, 0x8b44f7af); /* 10 */
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FF(c, d, a, b, pX[10], S13, 0xffff5bb1); /* 11 */
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FF(b, c, d, a, pX[11], S14, 0x895cd7be); /* 12 */
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FF(a, b, c, d, pX[12], S11, 0x6b901122); /* 13 */
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FF(d, a, b, c, pX[13], S12, 0xfd987193); /* 14 */
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FF(c, d, a, b, pX[14], S13, 0xa679438e); /* 15 */
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FF(b, c, d, a, pX[15], S14, 0x49b40821); /* 16 */
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/* Round 2 */
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GG(a, b, c, d, pX[1], S21, 0xf61e2562); /* 17 */
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GG(d, a, b, c, pX[6], S22, 0xc040b340); /* 18 */
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GG(c, d, a, b, pX[11], S23, 0x265e5a51); /* 19 */
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GG(b, c, d, a, pX[0], S24, 0xe9b6c7aa); /* 20 */
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GG(a, b, c, d, pX[5], S21, 0xd62f105d); /* 21 */
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GG(d, a, b, c, pX[10], S22, 0x2441453); /* 22 */
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GG(c, d, a, b, pX[15], S23, 0xd8a1e681); /* 23 */
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GG(b, c, d, a, pX[4], S24, 0xe7d3fbc8); /* 24 */
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GG(a, b, c, d, pX[9], S21, 0x21e1cde6); /* 25 */
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GG(d, a, b, c, pX[14], S22, 0xc33707d6); /* 26 */
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GG(c, d, a, b, pX[3], S23, 0xf4d50d87); /* 27 */
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GG(b, c, d, a, pX[8], S24, 0x455a14ed); /* 28 */
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GG(a, b, c, d, pX[13], S21, 0xa9e3e905); /* 29 */
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GG(d, a, b, c, pX[2], S22, 0xfcefa3f8); /* 30 */
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GG(c, d, a, b, pX[7], S23, 0x676f02d9); /* 31 */
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GG(b, c, d, a, pX[12], S24, 0x8d2a4c8a); /* 32 */
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/* Round 3 */
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HH(a, b, c, d, pX[5], S31, 0xfffa3942); /* 33 */
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HH(d, a, b, c, pX[8], S32, 0x8771f681); /* 34 */
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HH(c, d, a, b, pX[11], S33, 0x6d9d6122); /* 35 */
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HH(b, c, d, a, pX[14], S34, 0xfde5380c); /* 36 */
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HH(a, b, c, d, pX[1], S31, 0xa4beea44); /* 37 */
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HH(d, a, b, c, pX[4], S32, 0x4bdecfa9); /* 38 */
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HH(c, d, a, b, pX[7], S33, 0xf6bb4b60); /* 39 */
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HH(b, c, d, a, pX[10], S34, 0xbebfbc70); /* 40 */
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HH(a, b, c, d, pX[13], S31, 0x289b7ec6); /* 41 */
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HH(d, a, b, c, pX[0], S32, 0xeaa127fa); /* 42 */
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HH(c, d, a, b, pX[3], S33, 0xd4ef3085); /* 43 */
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HH(b, c, d, a, pX[6], S34, 0x4881d05); /* 44 */
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HH(a, b, c, d, pX[9], S31, 0xd9d4d039); /* 45 */
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HH(d, a, b, c, pX[12], S32, 0xe6db99e5); /* 46 */
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HH(c, d, a, b, pX[15], S33, 0x1fa27cf8); /* 47 */
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HH(b, c, d, a, pX[2], S34, 0xc4ac5665); /* 48 */
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/* Round 4 */
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II(a, b, c, d, pX[0], S41, 0xf4292244); /* 49 */
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II(d, a, b, c, pX[7], S42, 0x432aff97); /* 50 */
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II(c, d, a, b, pX[14], S43, 0xab9423a7); /* 51 */
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II(b, c, d, a, pX[5], S44, 0xfc93a039); /* 52 */
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II(a, b, c, d, pX[12], S41, 0x655b59c3); /* 53 */
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II(d, a, b, c, pX[3], S42, 0x8f0ccc92); /* 54 */
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II(c, d, a, b, pX[10], S43, 0xffeff47d); /* 55 */
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II(b, c, d, a, pX[1], S44, 0x85845dd1); /* 56 */
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II(a, b, c, d, pX[8], S41, 0x6fa87e4f); /* 57 */
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II(d, a, b, c, pX[15], S42, 0xfe2ce6e0); /* 58 */
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II(c, d, a, b, pX[6], S43, 0xa3014314); /* 59 */
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II(b, c, d, a, pX[13], S44, 0x4e0811a1); /* 60 */
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II(a, b, c, d, pX[4], S41, 0xf7537e82); /* 61 */
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II(d, a, b, c, pX[11], S42, 0xbd3af235); /* 62 */
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II(c, d, a, b, pX[2], S43, 0x2ad7d2bb); /* 63 */
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II(b, c, d, a, pX[9], S44, 0xeb86d391); /* 64 */
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state[0] += a;
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state[1] += b;
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state[2] += c;
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state[3] += d;
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}
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memcpy(pOutHash, state, 16);
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}
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@ -0,0 +1,39 @@
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/**************************************************************************/
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/* dxil_hash.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DXIL_HASH_H
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#define DXIL_HASH_H
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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void compute_dxil_hash(const BYTE *pData, UINT byteCount, BYTE *pOutHash);
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#endif // DXIL_HASH_H
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@ -71,10 +71,6 @@ const GUID CLSID_D3D12DeviceFactoryGodot = { 0x114863bf, 0xc386, 0x4aee, { 0xb3,
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const GUID CLSID_D3D12DebugGodot = { 0xf2352aeb, 0xdd84, 0x49fe, { 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f } };
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const GUID CLSID_D3D12SDKConfigurationGodot = { 0x7cda6aca, 0xa03e, 0x49c8, { 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce } };
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extern "C" {
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char godot_nir_arch_name[32];
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}
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#ifdef PIX_ENABLED
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#if defined(__GNUC__)
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#define _MSC_VER 1800
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@ -86,10 +82,7 @@ char godot_nir_arch_name[32];
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#endif
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#endif
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RenderingContextDriverD3D12::RenderingContextDriverD3D12() {
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CharString cs = Engine::get_singleton()->get_architecture_name().ascii();
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memcpy(godot_nir_arch_name, (const char *)cs.get_data(), cs.size());
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}
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RenderingContextDriverD3D12::RenderingContextDriverD3D12() {}
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RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
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if (lib_d3d12) {
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@ -36,6 +36,7 @@
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#include "thirdparty/zlib/zlib.h"
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#include "d3d12_godot_nir_bridge.h"
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#include "dxil_hash.h"
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#include "rendering_context_driver_d3d12.h"
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// No point in fighting warnings in Mesa.
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@ -59,7 +60,6 @@
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#pragma clang diagnostic ignored "-Wmissing-field-initializers"
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#endif
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#include "dxil_validator.h"
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#include "nir_spirv.h"
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#include "nir_to_dxil.h"
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#include "spirv_to_dxil.h"
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@ -2867,23 +2867,6 @@ static uint32_t SHADER_STAGES_BIT_OFFSET_INDICES[RenderingDevice::SHADER_STAGE_M
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/* SHADER_STAGE_COMPUTE */ 2,
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};
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dxil_validator *RenderingDeviceDriverD3D12::_get_dxil_validator_for_current_thread() {
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MutexLock lock(dxil_mutex);
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int thread_idx = WorkerThreadPool::get_singleton()->get_thread_index();
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if (dxil_validators.has(thread_idx)) {
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return dxil_validators[thread_idx];
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}
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#ifdef DEV_ENABLED
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print_verbose("Creating DXIL validator for worker thread index " + itos(thread_idx));
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#endif
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dxil_validator *dxil_validator = dxil_create_validator(nullptr);
|
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dxil_validators.insert(thread_idx, dxil_validator);
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return dxil_validator;
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}
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uint32_t RenderingDeviceDriverD3D12::_shader_patch_dxil_specialization_constant(
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PipelineSpecializationConstantType p_type,
|
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const void *p_value,
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|
@ -3006,40 +2989,20 @@ bool RenderingDeviceDriverD3D12::_shader_apply_specialization_constants(
|
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ShaderStage stage = E.key;
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if ((stages_re_sign_mask & (1 << stage))) {
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Vector<uint8_t> &bytecode = E.value;
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bool sign_ok = _shader_sign_dxil_bytecode(stage, bytecode);
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ERR_FAIL_COND_V(!sign_ok, false);
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_shader_sign_dxil_bytecode(stage, bytecode);
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}
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}
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return true;
|
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}
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|
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bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
|
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dxil_validator *validator = _get_dxil_validator_for_current_thread();
|
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if (!validator) {
|
||||
if (is_in_developer_mode()) {
|
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return true;
|
||||
} else {
|
||||
OS::get_singleton()->alert("Shader validation failed: DXIL.dll was not found, and developer mode is disabled.\n\nClick OK to exit.");
|
||||
CRASH_NOW();
|
||||
}
|
||||
}
|
||||
|
||||
char *err = nullptr;
|
||||
bool res = dxil_validate_module(validator, r_dxil_blob.ptrw(), r_dxil_blob.size(), &err);
|
||||
if (!res) {
|
||||
if (err) {
|
||||
ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(SHADER_STAGE_NAMES[p_stage]) + " failed:\n" + String(err));
|
||||
} else {
|
||||
ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(SHADER_STAGE_NAMES[p_stage]) + " failed.");
|
||||
}
|
||||
}
|
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|
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return true;
|
||||
void RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
|
||||
uint8_t *w = r_dxil_blob.ptrw();
|
||||
compute_dxil_hash(w + 20, r_dxil_blob.size() - 20, w + 4);
|
||||
}
|
||||
|
||||
String RenderingDeviceDriverD3D12::shader_get_binary_cache_key() {
|
||||
return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model) + (is_in_developer_mode() ? "dev" : "");
|
||||
return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(shader_capabilities.shader_model);
|
||||
}
|
||||
|
||||
Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
|
||||
|
@ -3307,10 +3270,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
|
|||
nir_to_dxil_options nir_to_dxil_options = {};
|
||||
nir_to_dxil_options.environment = DXIL_ENVIRONMENT_VULKAN;
|
||||
nir_to_dxil_options.shader_model_max = shader_model_d3d_to_dxil(shader_capabilities.shader_model);
|
||||
dxil_validator *validator = _get_dxil_validator_for_current_thread();
|
||||
if (validator) {
|
||||
nir_to_dxil_options.validator_version_max = dxil_get_validator_version(validator);
|
||||
}
|
||||
nir_to_dxil_options.validator_version_max = NO_DXIL_VALIDATION;
|
||||
nir_to_dxil_options.godot_nir_callbacks = &godot_nir_callbacks;
|
||||
|
||||
dxil_logger logger = {};
|
||||
|
@ -3361,8 +3321,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
|
|||
for (KeyValue<ShaderStage, Vector<uint8_t>> &E : dxil_blobs) {
|
||||
ShaderStage stage = E.key;
|
||||
Vector<uint8_t> &dxil_blob = E.value;
|
||||
bool sign_ok = _shader_sign_dxil_bytecode(stage, dxil_blob);
|
||||
ERR_FAIL_COND_V(!sign_ok, Vector<uint8_t>());
|
||||
_shader_sign_dxil_bytecode(stage, dxil_blob);
|
||||
}
|
||||
|
||||
// Build the root signature.
|
||||
|
@ -6287,15 +6246,6 @@ RenderingDeviceDriverD3D12::RenderingDeviceDriverD3D12(RenderingContextDriverD3D
|
|||
}
|
||||
|
||||
RenderingDeviceDriverD3D12::~RenderingDeviceDriverD3D12() {
|
||||
{
|
||||
MutexLock lock(dxil_mutex);
|
||||
for (const KeyValue<int, dxil_validator *> &E : dxil_validators) {
|
||||
if (E.value) {
|
||||
dxil_destroy_validator(E.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glsl_type_singleton_decref();
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,6 @@ using Microsoft::WRL::ComPtr;
|
|||
#define CUSTOM_INFO_QUEUE_ENABLED 0
|
||||
#endif
|
||||
|
||||
struct dxil_validator;
|
||||
class RenderingContextDriverD3D12;
|
||||
|
||||
// Design principles:
|
||||
|
@ -692,10 +691,6 @@ private:
|
|||
uint32_t root_signature_crc = 0;
|
||||
};
|
||||
|
||||
Mutex dxil_mutex;
|
||||
HashMap<int, dxil_validator *> dxil_validators; // One per WorkerThreadPool thread used for shader compilation, plus one (-1) for all the other.
|
||||
|
||||
dxil_validator *_get_dxil_validator_for_current_thread();
|
||||
uint32_t _shader_patch_dxil_specialization_constant(
|
||||
PipelineSpecializationConstantType p_type,
|
||||
const void *p_value,
|
||||
|
@ -706,7 +701,7 @@ private:
|
|||
const ShaderInfo *p_shader_info,
|
||||
VectorView<PipelineSpecializationConstant> p_specialization_constants,
|
||||
HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode);
|
||||
bool _shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
|
||||
void _shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
|
||||
|
||||
public:
|
||||
virtual String shader_get_binary_cache_key() override final;
|
||||
|
|
|
@ -25,12 +25,6 @@ if deps_folder:
|
|||
else:
|
||||
deps_folder = os.path.join("bin", "build_deps")
|
||||
|
||||
# DirectX Shader Compiler
|
||||
# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest
|
||||
dxc_version = "v1.8.2403.2"
|
||||
dxc_filename = "dxc_2024_03_29.zip"
|
||||
dxc_archive = os.path.join(deps_folder, dxc_filename)
|
||||
dxc_folder = os.path.join(deps_folder, "dxc")
|
||||
# Mesa NIR
|
||||
# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
|
||||
mesa_version = "23.1.9"
|
||||
|
@ -54,25 +48,8 @@ agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
|
|||
if not os.path.exists(deps_folder):
|
||||
os.makedirs(deps_folder)
|
||||
|
||||
# DirectX Shader Compiler
|
||||
print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m")
|
||||
if os.path.isfile(dxc_archive):
|
||||
os.remove(dxc_archive)
|
||||
print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
|
||||
urllib.request.urlretrieve(
|
||||
f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
|
||||
dxc_archive,
|
||||
)
|
||||
if os.path.exists(dxc_folder):
|
||||
print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
|
||||
shutil.rmtree(dxc_folder)
|
||||
print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
|
||||
shutil.unpack_archive(dxc_archive, dxc_folder)
|
||||
os.remove(dxc_archive)
|
||||
print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
|
||||
|
||||
# Mesa NIR
|
||||
print("\x1b[1m[2/4] Mesa NIR\x1b[0m")
|
||||
print("\x1b[1m[1/3] Mesa NIR\x1b[0m")
|
||||
if os.path.isfile(mesa_archive):
|
||||
os.remove(mesa_archive)
|
||||
print(f"Downloading Mesa NIR {mesa_filename} ...")
|
||||
|
@ -99,7 +76,7 @@ if dlltool == "":
|
|||
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
|
||||
has_mingw = gendef != "" and dlltool != ""
|
||||
|
||||
print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m")
|
||||
print("\x1b[1m[2/3] WinPixEventRuntime\x1b[0m")
|
||||
if os.path.isfile(pix_archive):
|
||||
os.remove(pix_archive)
|
||||
print(f"Downloading WinPixEventRuntime {pix_version} ...")
|
||||
|
@ -130,7 +107,7 @@ else:
|
|||
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
|
||||
|
||||
# DirectX 12 Agility SDK
|
||||
print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m")
|
||||
print("\x1b[1m[3/3] DirectX 12 Agility SDK\x1b[0m")
|
||||
if os.path.isfile(agility_sdk_archive):
|
||||
os.remove(agility_sdk_archive)
|
||||
print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
|
||||
|
|
|
@ -108,18 +108,6 @@ if env["d3d12"]:
|
|||
# Used in cases where we can have multiple archs side-by-side.
|
||||
arch_bin_dir = "#bin/" + env["arch"]
|
||||
|
||||
# DXC
|
||||
if env["dxc_path"] != "" and os.path.exists(env["dxc_path"]):
|
||||
dxc_dll = "dxil.dll"
|
||||
# Whether this one is loaded from arch-specific directory or not can be determined at runtime.
|
||||
# Let's copy to both and let the user decide the distribution model.
|
||||
for v in ["#bin", arch_bin_dir]:
|
||||
env.Command(
|
||||
v + "/" + dxc_dll,
|
||||
env["dxc_path"] + "/bin/" + dxc_arch_subdir + "/" + dxc_dll,
|
||||
Copy("$TARGET", "$SOURCE"),
|
||||
)
|
||||
|
||||
# Agility SDK
|
||||
if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
|
||||
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
|
||||
|
|
|
@ -213,11 +213,6 @@ def get_opts():
|
|||
"Path to the MESA/NIR static libraries (required for D3D12)",
|
||||
os.path.join(d3d12_deps_folder, "mesa"),
|
||||
),
|
||||
(
|
||||
"dxc_path",
|
||||
"Path to the DirectX Shader Compiler distribution (required for D3D12)",
|
||||
os.path.join(d3d12_deps_folder, "dxc"),
|
||||
),
|
||||
(
|
||||
"agility_sdk_path",
|
||||
"Path to the Agility SDK distribution (optional for D3D12)",
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
|
||||
</member>
|
||||
<member name="application/export_d3d12" type="int" setter="" getter="">
|
||||
If set to [code]1[/code], Direct3D 12 runtime (DXIL, Agility SDK, PIX) libraries are exported with the exported application. If set to [code]0[/code], Direct3D 12 libraries are exported only if [member ProjectSettings.rendering/rendering_device/driver] is set to [code]"d3d12"[/code].
|
||||
If set to [code]1[/code], the Direct3D 12 runtime libraries (Agility SDK, PIX) are exported with the exported application. If set to [code]0[/code], Direct3D 12 libraries are exported only if [member ProjectSettings.rendering/rendering_device/driver] is set to [code]"d3d12"[/code].
|
||||
</member>
|
||||
<member name="application/file_description" type="String" setter="" getter="">
|
||||
File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
|
||||
|
|
|
@ -208,18 +208,14 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
|
|||
|
||||
int export_d3d12 = p_preset->get("application/export_d3d12");
|
||||
bool agility_sdk_multiarch = p_preset->get("application/d3d12_agility_sdk_multiarch");
|
||||
bool include_dxil_libs = false;
|
||||
bool include_d3d12_extra_libs = false;
|
||||
if (export_d3d12 == 0) {
|
||||
include_dxil_libs = (String(GLOBAL_GET("rendering/rendering_device/driver.windows")) == "d3d12") && (String(GLOBAL_GET("rendering/renderer/rendering_method")) != "gl_compatibility");
|
||||
include_d3d12_extra_libs = (String(GLOBAL_GET("rendering/rendering_device/driver.windows")) == "d3d12") && (String(GLOBAL_GET("rendering/renderer/rendering_method")) != "gl_compatibility");
|
||||
} else if (export_d3d12 == 1) {
|
||||
include_dxil_libs = true;
|
||||
include_d3d12_extra_libs = true;
|
||||
}
|
||||
if (include_dxil_libs) {
|
||||
if (include_d3d12_extra_libs) {
|
||||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||||
if (da->file_exists(template_path.get_base_dir().path_join("dxil." + arch + ".dll"))) {
|
||||
da->make_dir_recursive(p_path.get_base_dir().path_join(arch));
|
||||
da->copy(template_path.get_base_dir().path_join("dxil." + arch + ".dll"), p_path.get_base_dir().path_join(arch).path_join("dxil.dll"), get_chmod_flags());
|
||||
}
|
||||
if (da->file_exists(template_path.get_base_dir().path_join("D3D12Core." + arch + ".dll"))) {
|
||||
if (agility_sdk_multiarch) {
|
||||
da->make_dir_recursive(p_path.get_base_dir().path_join(arch));
|
||||
|
|
Loading…
Reference in New Issue