Swap arguments of ResourceSaver.save()
This commit is contained in:
parent
6f5704d86f
commit
1acd0f1bab
@ -44,7 +44,7 @@
|
|||||||
# Fill the Mesh with data read in "file", left as an exercise to the reader.
|
# Fill the Mesh with data read in "file", left as an exercise to the reader.
|
||||||
|
|
||||||
var filename = save_path + "." + _get_save_extension()
|
var filename = save_path + "." + _get_save_extension()
|
||||||
return ResourceSaver.save(filename, mesh)
|
return ResourceSaver.save(mesh, filename)
|
||||||
[/gdscript]
|
[/gdscript]
|
||||||
[csharp]
|
[csharp]
|
||||||
using Godot;
|
using Godot;
|
||||||
@ -103,7 +103,7 @@
|
|||||||
var mesh = new ArrayMesh();
|
var mesh = new ArrayMesh();
|
||||||
// Fill the Mesh with data read in "file", left as an exercise to the reader.
|
// Fill the Mesh with data read in "file", left as an exercise to the reader.
|
||||||
String filename = savePath + "." + GetSaveExtension();
|
String filename = savePath + "." + GetSaveExtension();
|
||||||
return (int)ResourceSaver.Save(filename, mesh);
|
return (int)ResourceSaver.Save(mesh, filename);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[/csharp]
|
[/csharp]
|
||||||
|
@ -41,7 +41,7 @@
|
|||||||
# Only `node` and `body` are now packed.
|
# Only `node` and `body` are now packed.
|
||||||
var result = scene.pack(node)
|
var result = scene.pack(node)
|
||||||
if result == OK:
|
if result == OK:
|
||||||
var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..."
|
var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..."
|
||||||
if error != OK:
|
if error != OK:
|
||||||
push_error("An error occurred while saving the scene to disk.")
|
push_error("An error occurred while saving the scene to disk.")
|
||||||
[/gdscript]
|
[/gdscript]
|
||||||
@ -63,7 +63,7 @@
|
|||||||
Error result = scene.Pack(node);
|
Error result = scene.Pack(node);
|
||||||
if (result == Error.Ok)
|
if (result == Error.Ok)
|
||||||
{
|
{
|
||||||
Error error = ResourceSaver.Save("res://path/name.tscn", scene); // Or "user://..."
|
Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..."
|
||||||
if (error != Error.Ok)
|
if (error != Error.Ok)
|
||||||
{
|
{
|
||||||
GD.PushError("An error occurred while saving the scene to disk.");
|
GD.PushError("An error occurred while saving the scene to disk.");
|
||||||
|
Loading…
Reference in New Issue
Block a user