GDScript: Add faster operator for known types
It now uses the direct operator function pointer, which increases performance in evaluation.
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@ -158,6 +158,18 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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function->_default_arg_ptr = nullptr;
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}
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if (operator_func_map.size()) {
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function->operator_funcs.resize(operator_func_map.size());
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function->_operator_funcs_count = function->operator_funcs.size();
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function->_operator_funcs_ptr = function->operator_funcs.ptr();
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for (const Map<Variant::ValidatedOperatorEvaluator, int>::Element *E = operator_func_map.front(); E; E = E->next()) {
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function->operator_funcs.write[E->get()] = E->key();
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}
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} else {
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function->_operator_funcs_count = 0;
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function->_operator_funcs_ptr = nullptr;
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}
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if (debug_stack) {
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function->stack_debug = stack_debug;
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}
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@ -178,7 +190,23 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
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function->_initial_line = p_line;
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}
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#define HAS_BUILTIN_TYPE(m_var) \
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN)
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void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
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if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand)) {
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// Gather specific operator.
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Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
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append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3);
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append(p_left_operand);
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append(p_right_operand);
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append(p_target);
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append(op_func);
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return;
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}
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// No specific types, perform variant evaluation.
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append(GDScriptFunction::OPCODE_OPERATOR, 3);
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append(p_left_operand);
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append(p_right_operand);
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@ -51,15 +51,16 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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int current_stack_size = 0;
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int current_temporaries = 0;
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int current_line = 0;
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int stack_max = 0;
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int instr_args_max = 0;
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HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
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Map<StringName, int> name_map;
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#ifdef TOOLS_ENABLED
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Vector<StringName> named_globals;
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#endif
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int current_line = 0;
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int stack_max = 0;
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int instr_args_max = 0;
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Map<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
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List<int> if_jmp_addrs; // List since this can be nested.
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List<int> for_jmp_addrs;
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@ -136,6 +137,14 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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return pos;
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}
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int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) {
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if (operator_func_map.has(p_operation))
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return operator_func_map[p_operation];
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int pos = operator_func_map.size();
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operator_func_map[p_operation] = pos;
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return pos;
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}
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void alloc_stack(int p_level) {
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if (p_level >= stack_max)
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stack_max = p_level + 1;
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@ -191,6 +200,10 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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opcodes.push_back(get_name_map_pos(p_name));
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}
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void append(const Variant::ValidatedOperatorEvaluator p_operation) {
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opcodes.push_back(get_operation_pos(p_operation));
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}
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void patch_jump(int p_address) {
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opcodes.write[p_address] = opcodes.size();
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}
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@ -136,6 +136,17 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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incr += 5;
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} break;
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case OPCODE_OPERATOR_VALIDATED: {
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text += "validated operator ";
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text += DADDR(3);
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text += " = ";
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text += DADDR(1);
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text += " <operator function> ";
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text += DADDR(2);
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incr += 5;
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} break;
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case OPCODE_EXTENDS_TEST: {
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text += "is object ";
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text += DADDR(3);
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@ -159,6 +159,7 @@ class GDScriptFunction {
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public:
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enum Opcode {
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OPCODE_OPERATOR,
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OPCODE_OPERATOR_VALIDATED,
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OPCODE_EXTENDS_TEST,
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OPCODE_IS_BUILTIN,
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OPCODE_SET,
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@ -241,6 +242,8 @@ private:
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int _global_names_count = 0;
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const int *_default_arg_ptr = nullptr;
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int _default_arg_count = 0;
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int _operator_funcs_count = 0;
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const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
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const int *_code_ptr = nullptr;
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int _code_size = 0;
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int _argument_count = 0;
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@ -256,6 +259,7 @@ private:
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Vector<Variant> constants;
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Vector<StringName> global_names;
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Vector<int> default_arguments;
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Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
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Vector<int> code;
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Vector<GDScriptDataType> argument_types;
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GDScriptDataType return_type;
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@ -188,6 +188,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
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#define OPCODES_TABLE \
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static const void *switch_table_ops[] = { \
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&&OPCODE_OPERATOR, \
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&&OPCODE_OPERATOR_VALIDATED, \
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&&OPCODE_EXTENDS_TEST, \
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&&OPCODE_IS_BUILTIN, \
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&&OPCODE_SET, \
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@ -468,6 +469,23 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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DISPATCH_OPCODE;
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OPCODE(OPCODE_OPERATOR_VALIDATED) {
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CHECK_SPACE(5);
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int operator_idx = _code_ptr[ip + 4];
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GD_ERR_BREAK(operator_idx < 0 || operator_idx >= _operator_funcs_count);
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Variant::ValidatedOperatorEvaluator operator_func = _operator_funcs_ptr[operator_idx];
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GET_INSTRUCTION_ARG(a, 0);
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GET_INSTRUCTION_ARG(b, 1);
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GET_INSTRUCTION_ARG(dst, 2);
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operator_func(a, b, dst);
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ip += 5;
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}
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DISPATCH_OPCODE;
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OPCODE(OPCODE_EXTENDS_TEST) {
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CHECK_SPACE(4);
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