Merge pull request #17152 from akien-mga/2to3-exporter

2to3 exporter: Add a hack to convert rotation values in Animation tracks
This commit is contained in:
Rémi Verschelde 2018-03-01 21:27:53 +01:00 committed by GitHub
commit 1ae4d11c4f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 49 additions and 1 deletions

View File

@ -368,8 +368,11 @@ static const char *prop_renames[][2] = {
{ "geometry/depth_scale", "use_depth_scale" },
{ "geometry/visible_in_all_rooms", "visible_in_all_rooms" },
{ "geometry/use_baked_light", "use_in_baked_light" },
{ "playback/process_mode", "playback_process_mode" },
// Properly renamed for AnimationPlayer, but not AnimationTreePlayer, so handle manually
//{ "playback/active", "playback_active" },
{ "playback/default_blend_time", "playback_default_blend_time" },
{ "playback/process_mode", "playback_process_mode" },
{ "playback/speed", "playback_speed" },
{ "root/root", "root_node" },
{ "stream/stream", "stream" },
{ "stream/play", "playing" },
@ -527,8 +530,21 @@ void EditorExportGodot3::_find_files(EditorFileSystemDirectory *p_dir, List<Stri
void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportData::PropertyData> *p_props) {
// To fix 2D rotations in the properties of Animation tracks (see below),
// we need to locate stuff like this:
// tracks/0/path = NodePath("Sprite:transform/rot")
// And then modify the 'values' key of 'tracks/0/keys'.
// This is going to be hacky.
// We'll assume that we get properties in the correct order, so that the path will come before the keys
// Otherwise we'd have to keep a stack of the track keys we found to later compare them to track paths
// that match rotation_deg...
bool fix_animation_rotation = (p_type == "Animation");
String found_track_number = "";
for (List<ExportData::PropertyData>::Element *E = p_props->front(); E; E = E->next()) {
/* Fixes for 2D rotations */
// 2D rotations are now clockwise to match the downward Y base
// Do this before the renaming, as afterwards we can't distinguish
// between 2D and 3D rotations_degrees
@ -536,6 +552,31 @@ void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportDat
E->get().value = E->get().value.operator real_t() * -1.0;
}
if (fix_animation_rotation) {
String prop_name = E->get().name;
if (prop_name.begins_with("tracks/") && prop_name.ends_with("/path")) {
String path_value = E->get().value;
if (path_value.find("transform/rot") != 1) {
// We found a track 'path' with a "transform/rot" NodePath, its 'keys' need to be fixed
found_track_number = prop_name.substr(prop_name.find("/path") - 1, 1);
}
} else if (found_track_number != "" && prop_name.begins_with("tracks/") && prop_name.ends_with("/keys") && prop_name.find(found_track_number) != -1) {
// Bingo! We found keys matching the track number we had spotted
print_line("Found Animation track with 2D rotations, fixing their sign.");
Dictionary track_keys = E->get().value;
if (track_keys.has("values")) {
Array values = track_keys["values"];
for (int i = 0; i < values.size(); i++) {
values[i] = values[i].operator real_t() * -1.0;
}
track_keys["values"] = values;
E->get().value = track_keys;
} else {
print_line("Tried to change rotation in Animation tracks, but no value set found.");
}
}
}
/* Do the actual renaming */
if (prop_rename_map.has(E->get().name)) {
@ -556,6 +597,13 @@ void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportDat
E->get().value = 2;
}
}
// AnimationPlayer's "playback/active" was renamed to "playback_active", but not AnimationTrrePlayer's
// We rename manually only for AnimationPlayer
if (E->get().name == "playback/active" && p_type == "AnimationPlayer") {
print_line("yep");
E->get().name = "playback_active";
}
}
}