Fix FileSystem dock won't show any file folders (v2)

This commit is contained in:
Hilderin 2024-06-11 20:11:10 -04:00
parent ee363af0ed
commit 1b0c5cbc01
7 changed files with 147 additions and 63 deletions

View File

@ -59,11 +59,9 @@ bool FileAccess::exists(const String &p_name) {
return true;
}
Ref<FileAccess> f = open(p_name, READ);
if (f.is_null()) {
return false;
}
return true;
// Using file_exists because it's faster than trying to open the file.
Ref<FileAccess> ret = create_for_path(p_name);
return ret->file_exists(p_name);
}
void FileAccess::_set_access_type(AccessType p_access) {

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@ -364,6 +364,23 @@ ResourceUID::ID ResourceFormatImporter::get_resource_uid(const String &p_path) c
return pat.uid;
}
Error ResourceFormatImporter::get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const {
PathAndType pat;
Error err = _get_path_and_type(p_path, pat);
if (err == OK) {
r_type = pat.type;
r_uid = pat.uid;
r_import_group_file = pat.group_file;
} else {
r_type = "";
r_uid = ResourceUID::INVALID_ID;
r_import_group_file = "";
}
return err;
}
Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const {
PathAndType pat;
Error err = _get_path_and_type(p_path, pat);

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@ -93,6 +93,7 @@ public:
String get_import_settings_hash() const;
String get_import_base_path(const String &p_for_file) const;
Error get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const;
ResourceFormatImporter();
};

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@ -1060,36 +1060,39 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
new_path = path_remaps[new_path];
} else {
// Try file remap.
Error err;
Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
// Usually, there's no remap file and FileAccess::exists() is faster than FileAccess::open().
if (FileAccess::exists(new_path + ".remap")) {
Error err;
Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
int lines = 0;
String error_text;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + ".");
break;
}
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + ".");
break;
}
if (assign == "path") {
new_path = value;
break;
} else if (next_tag.name != "remap") {
break;
if (assign == "path") {
new_path = value;
break;
} else if (next_tag.name != "remap") {
break;
}
}
}
}

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@ -228,15 +228,18 @@ EditorFileSystem::ScannedDirectory::~ScannedDirectory() {
}
void EditorFileSystem::_first_scan_filesystem() {
EditorProgress ep = EditorProgress("first_scan_filesystem", TTR("Project initialization"), 5);
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
first_scan_root_dir = memnew(ScannedDirectory);
first_scan_root_dir->full_path = "res://";
HashSet<String> existing_class_names;
ep.step(TTR("Scanning file structure..."), 0, true);
nb_files_total = _scan_new_dir(first_scan_root_dir, d);
// This loads the global class names from the scripts and ensures that even if the
// global_script_class_cache.cfg was missing or invalid, the global class names are valid in ScriptServer.
ep.step(TTR("Loading global class names..."), 1, true);
_first_scan_process_scripts(first_scan_root_dir, existing_class_names);
// Removing invalid global class to prevent having invalid paths in ScriptServer.
@ -245,8 +248,13 @@ void EditorFileSystem::_first_scan_filesystem() {
// Now that all the global class names should be loaded, create autoloads and plugins.
// This is done after loading the global class names because autoloads and plugins can use
// global class names.
ep.step(TTR("Creating autoload scripts..."), 3, true);
ProjectSettingsEditor::get_singleton()->init_autoloads();
ep.step(TTR("Initializing plugins..."), 4, true);
EditorNode::get_singleton()->init_plugins();
ep.step(TTR("Starting file scan..."), 5, true);
}
void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, HashSet<String> &p_existing_class_names) {
@ -648,6 +656,12 @@ bool EditorFileSystem::_update_scan_actions() {
Vector<String> reimports;
Vector<String> reloads;
EditorProgress *ep = nullptr;
if (scan_actions.size() > 1) {
ep = memnew(EditorProgress("_update_scan_actions", TTR("Scanning actions..."), scan_actions.size()));
}
int step_count = 0;
for (const ItemAction &ia : scan_actions) {
switch (ia.action) {
case ItemAction::ACTION_NONE: {
@ -779,8 +793,14 @@ bool EditorFileSystem::_update_scan_actions() {
} break;
}
if (ep) {
ep->step(ia.file, step_count++, false);
}
}
memdelete_notnull(ep);
if (_scan_extensions()) {
//needs editor restart
//extensions also may provide filetypes to be imported, so they must run before importing
@ -870,8 +890,6 @@ void EditorFileSystem::scan() {
scan_total = 0;
s.priority = Thread::PRIORITY_LOW;
thread.start(_thread_func, this, s);
//tree->hide();
//progress->show();
}
}
@ -1020,9 +1038,8 @@ void EditorFileSystem::_process_file_system(const ScannedDirectory *p_scan_dir,
}
} else {
fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
fi->uid = ResourceFormatImporter::get_singleton()->get_resource_uid(path);
fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path);
// Using get_resource_import_info() to prevent calling 3 times ResourceFormatImporter::_get_path_and_type.
ResourceFormatImporter::get_singleton()->get_resource_import_info(path, fi->type, fi->uid, fi->import_group_file);
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
fi->modified_time = 0;
fi->import_modified_time = 0;
@ -1826,10 +1843,21 @@ void EditorFileSystem::_update_script_classes() {
update_script_mutex.lock();
EditorProgress *ep = nullptr;
if (update_script_paths.size() > 1) {
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
}
int step_count = 0;
for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
if (ep) {
ep->step(E.value.script_class_name, step_count++, false);
}
}
memdelete_notnull(ep);
update_script_paths.clear();
update_script_mutex.unlock();
@ -1854,6 +1882,12 @@ void EditorFileSystem::_update_script_documentation() {
update_script_mutex.lock();
EditorProgress *ep = nullptr;
if (update_script_paths_documentation.size() > 1) {
ep = memnew(EditorProgress("update_script_paths_documentation", TTR("Updating scripts documentation"), update_script_paths_documentation.size()));
}
int step_count = 0;
for (const String &path : update_script_paths_documentation) {
int index = -1;
EditorFileSystemDirectory *efd = find_file(path, &index);
@ -1876,8 +1910,14 @@ void EditorFileSystem::_update_script_documentation() {
}
}
}
if (ep) {
ep->step(efd->files[index]->file, step_count++, false);
}
}
memdelete_notnull(ep);
update_script_paths_documentation.clear();
update_script_mutex.unlock();
}
@ -1912,7 +1952,7 @@ void EditorFileSystem::_update_scene_groups() {
EditorProgress *ep = nullptr;
if (update_scene_paths.size() > 20) {
ep = memnew(EditorProgress("update_scene_groups", TTR("Update Scene Groups"), update_scene_paths.size()));
ep = memnew(EditorProgress("update_scene_groups", TTR("Updating Scene Groups"), update_scene_paths.size()));
}
int step_count = 0;
@ -1934,7 +1974,7 @@ void EditorFileSystem::_update_scene_groups() {
}
if (ep) {
ep->step(TTR("Updating Scene Groups..."), step_count++);
ep->step(efd->files[index]->file, step_count++);
}
}
@ -2650,13 +2690,15 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
Vector<String> reloads;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
EditorProgress *ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
Vector<ImportFile> reimport_files;
HashSet<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
ep->step(TTR("Preparing files to reimport..."), i, false);
String file = p_files[i];
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(file);
@ -2696,6 +2738,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
reimport_files.sort();
ep->step(TTR("Executing pre-reimport operations..."), 0, true);
// Emit the resource_reimporting signal for the single file before the actual importation.
emit_signal(SNAME("resources_reimporting"), reloads);
@ -2716,7 +2760,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) {
if (from - i == 0) {
// Single file, do not use threads.
pr.step(reimport_files[i].path.get_file(), i);
ep->step(reimport_files[i].path.get_file(), i, false);
_reimport_file(reimport_files[i].path);
} else {
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
@ -2738,7 +2782,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
do {
if (current_index < tdata.max_index.get()) {
current_index = tdata.max_index.get();
pr.step(reimport_files[current_index].path.get_file(), current_index);
ep->step(reimport_files[current_index].path.get_file(), current_index, false);
}
OS::get_singleton()->delay_usec(1);
} while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
@ -2752,7 +2796,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
}
} else {
pr.step(reimport_files[i].path.get_file(), i);
ep->step(reimport_files[i].path.get_file(), i, false);
_reimport_file(reimport_files[i].path);
// We need to increment the counter, maybe the next file is multithreaded
@ -2769,7 +2813,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
HashMap<String, Vector<String>> group_files;
_find_group_files(filesystem, group_files, groups_to_reimport);
for (const KeyValue<String, Vector<String>> &E : group_files) {
pr.step(E.key.get_file(), from++);
ep->step(E.key.get_file(), from++, false);
Error err = _reimport_group(E.key, E.value);
reloads.push_back(E.key);
reloads.append_array(E.value);
@ -2780,15 +2824,20 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
}
ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
_save_filesystem_cache();
memdelete_notnull(ep);
_process_update_pending();
importing = false;
ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
ep->step(TTR("Executing post-reimport operations..."), 0, true);
if (!is_scanning()) {
emit_signal(SNAME("filesystem_changed"));
}
emit_signal(SNAME("resources_reimported"), reloads);
memdelete_notnull(ep);
}
Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {

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@ -1043,30 +1043,32 @@ void EditorNode::_resources_reimporting(const Vector<String> &p_resources) {
// the inherited scene. Then, get_modified_properties_for_node will return the mesh property,
// which will trigger a recopy of the previous mesh, preventing the reload.
scenes_modification_table.clear();
List<String> scenes;
scenes_reimported.clear();
resources_reimported.clear();
EditorFileSystem *editor_file_system = EditorFileSystem::get_singleton();
for (const String &res_path : p_resources) {
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
scenes.push_back(res_path);
// It's faster to use EditorFileSystem::get_file_type than fetching the resource type from disk.
// This makes a big difference when reimporting many resources.
String file_type = editor_file_system->get_file_type(res_path);
if (file_type.is_empty()) {
file_type = ResourceLoader::get_resource_type(res_path);
}
if (file_type == "PackedScene") {
scenes_reimported.push_back(res_path);
} else {
resources_reimported.push_back(res_path);
}
}
if (scenes.size() > 0) {
preload_reimporting_with_path_in_edited_scenes(scenes);
if (scenes_reimported.size() > 0) {
preload_reimporting_with_path_in_edited_scenes(scenes_reimported);
}
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes;
int current_tab = scene_tabs->get_current_tab();
for (const String &res_path : p_resources) {
String file_type = ResourceLoader::get_resource_type(res_path);
if (file_type == "PackedScene") {
scenes.push_back(res_path);
// Reload later if needed, first go with normal resources.
continue;
}
for (const String &res_path : resources_reimported) {
if (!ResourceCache::has(res_path)) {
// Not loaded, no need to reload.
continue;
@ -1080,16 +1082,20 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
// Editor may crash when related animation is playing while re-importing GLTF scene, stop it in advance.
AnimationPlayer *ap = AnimationPlayerEditor::get_singleton()->get_player();
if (ap && scenes.size() > 0) {
if (ap && scenes_reimported.size() > 0) {
ap->stop(true);
}
for (const String &E : scenes) {
for (const String &E : scenes_reimported) {
reload_scene(E);
}
reload_instances_with_path_in_edited_scenes();
scenes_modification_table.clear();
scenes_reimported.clear();
resources_reimported.clear();
_set_current_scene_nocheck(current_tab);
}
@ -5198,6 +5204,8 @@ void EditorNode::save_editor_layout_delayed() {
}
void EditorNode::_load_editor_layout() {
EditorProgress ep("loading_editor_layout", TTR("Loading editor"), 5);
ep.step(TTR("Loading editor layout..."), 0, true);
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
@ -5219,11 +5227,19 @@ void EditorNode::_load_editor_layout() {
return;
}
ep.step(TTR("Loading docks..."), 1, true);
editor_dock_manager->load_docks_from_config(config, "docks");
ep.step(TTR("Reopening scenes..."), 2, true);
_load_open_scenes_from_config(config);
ep.step(TTR("Loading central editor layout..."), 3, true);
_load_central_editor_layout_from_config(config);
ep.step(TTR("Loading plugin window layout..."), 4, true);
editor_data.set_plugin_window_layout(config);
ep.step(TTR("Editor layout ready."), 5, true);
}
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {
@ -6287,8 +6303,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
editor_data.restore_edited_scene_state(editor_selection, &editor_history);
scenes_modification_table.clear();
progress.step(TTR("Reloading done."), editor_data.get_edited_scene_count());
}

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@ -835,6 +835,8 @@ public:
};
HashMap<int, SceneModificationsEntry> scenes_modification_table;
List<String> scenes_reimported;
List<String> resources_reimported;
void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);