C#: Add version defines to help users deal with breaking changes
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@ -74,8 +74,13 @@
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<!-- Godot DefineConstants. -->
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<PropertyGroup>
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<!-- Define constant to identify Godot builds. -->
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<GodotDefineConstants>GODOT</GodotDefineConstants>
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<!-- Define constants to identify Godot builds and versions. -->
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<GodotDefineConstants>
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GODOT;
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GODOT4;GODOT4_OR_GREATER;
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GODOT4_1;GODOT4_1_OR_GREATER;GODOT4_0_OR_GREATER;
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GODOT4_1_0;GODOT4_1_0_OR_GREATER;
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</GodotDefineConstants>
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<!--
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Define constant to determine the target Godot platform. This includes the
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