fix out of bounds crash in GPUParticle3D::_skinning_changed()
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9013771b53
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1b55d72c68
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@ -469,7 +469,7 @@ void GPUParticles3D::_skinning_changed() {
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if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
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xforms.resize(draw_pass->get_builtin_bind_pose_count());
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for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
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xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
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xforms.write[j] = draw_pass->get_builtin_bind_pose(j);
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}
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break;
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}
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