pass missing args in AnimationNode script calls
(cherry picked from commit ed3a8cc83d
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@ -49,7 +49,7 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
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Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
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if (get_script_instance()) {
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return get_script_instance()->call("get_parameter_default_value");
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return get_script_instance()->call("get_parameter_default_value", p_parameter);
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}
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return Variant();
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}
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@ -397,7 +397,7 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
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Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
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if (get_script_instance()) {
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return get_script_instance()->call("get_child_by_name");
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return get_script_instance()->call("get_child_by_name", p_name);
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}
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return Ref<AnimationNode>();
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}
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