pass missing args in AnimationNode script calls

(cherry picked from commit ed3a8cc83d)
This commit is contained in:
muiroc 2020-02-04 17:45:48 +01:00 committed by Rémi Verschelde
parent 262aff67db
commit 1b5996c95d
1 changed files with 2 additions and 2 deletions

View File

@ -49,7 +49,7 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
if (get_script_instance()) { if (get_script_instance()) {
return get_script_instance()->call("get_parameter_default_value"); return get_script_instance()->call("get_parameter_default_value", p_parameter);
} }
return Variant(); return Variant();
} }
@ -397,7 +397,7 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) { Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
if (get_script_instance()) { if (get_script_instance()) {
return get_script_instance()->call("get_child_by_name"); return get_script_instance()->call("get_child_by_name", p_name);
} }
return Ref<AnimationNode>(); return Ref<AnimationNode>();
} }