Merge pull request #55537 from timothyqiu/doc-code-tag
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commit
1b66123207
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@ -218,10 +218,10 @@
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Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] simulation (default).
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Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] simulation (default).
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</constant>
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</constant>
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<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
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<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
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Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
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Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [member AudioStreamPlayer3D.pitch_scale]).
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</constant>
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</constant>
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<constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
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<constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
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Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
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Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [member AudioStreamPlayer3D.pitch_scale]).
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</constant>
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</constant>
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</constants>
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</constants>
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</class>
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</class>
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@ -82,7 +82,7 @@
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The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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</member>
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</member>
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<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
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<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
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The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
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The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
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</member>
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
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The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
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@ -261,7 +261,7 @@
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<return type="Node" />
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<return type="Node" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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<description>
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Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error.
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Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, [code]null[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error.
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[b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
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[b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
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[b]Example:[/b] Assume your current node is Character and the following tree:
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[b]Example:[/b] Assume your current node is Character and the following tree:
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[codeblock]
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[codeblock]
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@ -322,7 +322,7 @@
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<method name="get_parent" qualifiers="const">
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<method name="get_parent" qualifiers="const">
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<return type="Node" />
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<return type="Node" />
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<description>
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<description>
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Returns the parent node of the current node, or a [code]null instance[/code] if the node lacks a parent.
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Returns the parent node of the current node, or [code]null[/code] if the node lacks a parent.
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</description>
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</description>
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</method>
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</method>
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<method name="get_path" qualifiers="const">
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<method name="get_path" qualifiers="const">
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@ -1152,16 +1152,16 @@
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Maximum acceleration for the motor at the axes.
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Maximum acceleration for the motor at the axes.
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</constant>
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</constant>
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<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag">
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<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag">
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If [code]set[/code] there is linear motion possible within the given limits.
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If set, linear motion is possible within the given limits.
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</constant>
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</constant>
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<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag">
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<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag">
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If [code]set[/code] there is rotational motion possible.
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If set, rotational motion is possible.
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</constant>
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</constant>
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<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag">
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<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag">
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If [code]set[/code] there is a rotational motor across these axes.
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If set, there is a rotational motor across these axes.
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</constant>
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</constant>
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<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag">
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<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag">
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If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
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If set, there is a linear motor on this axis that targets a specific velocity.
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</constant>
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</constant>
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<constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
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<constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
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The [Shape3D] is a [WorldBoundaryShape3D].
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The [Shape3D] is a [WorldBoundaryShape3D].
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@ -49,7 +49,7 @@
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<argument index="0" name="locale" type="String" />
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<argument index="0" name="locale" type="String" />
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<description>
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<description>
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Returns the [Translation] instance based on the [code]locale[/code] passed in.
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Returns the [Translation] instance based on the [code]locale[/code] passed in.
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It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
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It will return [code]null[/code] if there is no [Translation] instance that matches the [code]locale[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="pseudolocalize" qualifiers="const">
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<method name="pseudolocalize" qualifiers="const">
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