AnimationTreePlayer (set_active, reset, constructor): seek all animations to start.

This commit is contained in:
Josh Grams 2016-04-06 15:07:58 -04:00
parent 5d6b58fea6
commit 1b95dca6bd

View File

@ -1604,6 +1604,7 @@ void AnimationTreePlayer::set_active(bool p_active) {
active = p_active; active = p_active;
processing = active; processing = active;
reset_request = p_active;
_set_process(processing, true); _set_process(processing, true);
} }
@ -1621,7 +1622,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
void AnimationTreePlayer::reset() { void AnimationTreePlayer::reset() {
reset_request=false; reset_request=true;
} }
@ -1863,7 +1864,7 @@ AnimationTreePlayer::AnimationTreePlayer() {
processing = false; processing = false;
active=false; active=false;
dirty_caches=true; dirty_caches=true;
reset_request=false; reset_request=true;
last_error=CONNECT_INCOMPLETE; last_error=CONNECT_INCOMPLETE;
base_path=String(".."); base_path=String("..");
} }