AnimationTreePlayer (set_active, reset, constructor): seek all animations to start.
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5d6b58fea6
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1b95dca6bd
@ -1604,6 +1604,7 @@ void AnimationTreePlayer::set_active(bool p_active) {
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active = p_active;
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active = p_active;
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processing = active;
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processing = active;
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reset_request = p_active;
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_set_process(processing, true);
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_set_process(processing, true);
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}
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}
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@ -1621,7 +1622,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
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void AnimationTreePlayer::reset() {
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void AnimationTreePlayer::reset() {
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reset_request=false;
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reset_request=true;
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}
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}
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@ -1863,7 +1864,7 @@ AnimationTreePlayer::AnimationTreePlayer() {
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processing = false;
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processing = false;
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active=false;
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active=false;
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dirty_caches=true;
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dirty_caches=true;
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reset_request=false;
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reset_request=true;
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last_error=CONNECT_INCOMPLETE;
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last_error=CONNECT_INCOMPLETE;
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base_path=String("..");
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base_path=String("..");
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}
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}
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