From 1ba106a71e6c0550ebf95d9563995d0266cfecb1 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 22 Apr 2018 04:16:55 -0400 Subject: [PATCH] Fixed 2D intersect_shape limiting broadphase results Physics2DDirectSpaceStateSW was applying the result limit to broadphase collision detection instead of narrow. This is inconsistent with its 3D variant, as well as the rest of the 2D direct space state functions. Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else, and narrow phase is exited early when the result limit has been reached. --- servers/physics_2d/space_2d_sw.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index c29093d1af8..b42f1b0df30 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -180,12 +180,15 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans Rect2 aabb = p_xform.xform(shape->get_aabb()); aabb = aabb.grow(p_margin); - int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results); + int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); int cc = 0; for (int i = 0; i < amount; i++) { + if (cc >= p_result_max) + break; + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask)) continue;