Ensure `joy_connection_changed` is emitted on the main thread
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@ -475,7 +475,8 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
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}
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joy_names[p_idx] = js;
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emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
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// Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread.
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call_deferred("emit_signal", SNAME("joy_connection_changed"), p_idx, p_connected);
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}
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Vector3 Input::get_gravity() const {
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