Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional setups (see the comment in `display_server_wayland.cpp` for more info). This is the result of a bunch of current limitations, mainly the fact that the UI scale is static (it's probed at startup) and the fact that Wayland exposes fractional scales only at the window-level, by design. The `screen_get_scale` special case should help in 99% of cases, while the auto UI scale part will unfortunately only help with single-screen situations, as multi-screen fractional scaling requires dynamic UI scale changing.
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@ -1103,8 +1103,9 @@
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<param index="0" name="screen" type="int" default="-1" />
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<description>
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Returns the scale factor of the specified screen by index.
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[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) screen, and [code]1.0[/code] for all other cases.
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[b]Note:[/b] This method is implemented only on macOS.
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[b]Note:[/b] On macOS, the returned value is [code]2.0[/code] for hiDPI (Retina) screens, and [code]1.0[/code] for all other cases.
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[b]Note:[/b] On Linux (Wayland), the returned value is accurate only when [param screen] is [constant SCREEN_OF_MAIN_WINDOW]. Due to API limitations, passing a direct index will return a rounded-up integer, if the screen has a fractional scale (e.g. [code]1.25[/code] would get rounded up to [code]2.0[/code]).
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[b]Note:[/b] This method is implemented only on macOS and Linux (Wayland).
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</description>
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</method>
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<method name="screen_get_size" qualifiers="const">
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@ -1540,6 +1540,19 @@ String EditorSettings::get_editor_layouts_config() const {
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float EditorSettings::get_auto_display_scale() const {
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#ifdef LINUXBSD_ENABLED
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if (DisplayServer::get_singleton()->get_name() == "Wayland") {
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float main_window_scale = DisplayServer::get_singleton()->screen_get_scale(DisplayServer::SCREEN_OF_MAIN_WINDOW);
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if (DisplayServer::get_singleton()->get_screen_count() == 1 || Math::fract(main_window_scale) != 0) {
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// If we have a single screen or the screen of the window is fractional, all
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// bets are off. At this point, let's just return the current's window scale,
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// which is special-cased to the scale of `SCREEN_OF_MAIN_WINDOW`.
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return main_window_scale;
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}
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// If the above branch didn't fire, fractional scaling isn't going to work
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// properly anyways (we're need the ability to change the UI scale at runtime).
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// At this point it's more convenient to "supersample" like we do with other
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// platforms, hoping that the user is only using integer-scaled screens.
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return DisplayServer::get_singleton()->screen_get_max_scale();
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}
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#endif
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@ -550,7 +550,15 @@ float DisplayServerWayland::screen_get_scale(int p_screen) const {
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MutexLock mutex_lock(wayland_thread.mutex);
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if (p_screen == SCREEN_OF_MAIN_WINDOW) {
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p_screen = window_get_current_screen();
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// Wayland does not expose fractional scale factors at the screen-level, but
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// some code relies on it. Since this special screen is the default and a lot
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// of code relies on it, we'll return the window's scale, which is what we
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// really care about. After all, we have very little use of the actual screen
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// enumeration APIs and we're (for now) in single-window mode anyways.
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struct wl_surface *wl_surface = wayland_thread.window_get_wl_surface(MAIN_WINDOW_ID);
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WaylandThread::WindowState *ws = wayland_thread.wl_surface_get_window_state(wl_surface);
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return wayland_thread.window_state_get_scale_factor(ws);
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}
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return wayland_thread.screen_get_data(p_screen).scale;
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