From 1bc1939c63e07c6a03dbb258d765e0f450559706 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 19 Feb 2020 21:23:27 +0100 Subject: [PATCH] Improve the PanoramaSky class documentation See https://github.com/godotengine/godot/issues/27835. (cherry picked from commit 72ac757ad50bc8e975c75e41e8f7fdc05d54e162) --- doc/classes/PanoramaSky.xml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index d87f7838a9f..86825ce87be 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -5,6 +5,8 @@ A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. + Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. + You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.