Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
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@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib;
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layout(location = 11) in mediump vec4 in_weight_attrib;
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layout(location = 11) in mediump vec4 in_weight_attrib;
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#endif
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#endif
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uniform mediump sampler2D skeleton_texture; // texunit:0
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uniform highp sampler2D skeleton_texture; // texunit:0
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#endif
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#endif
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/* clang-format on */
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/* clang-format on */
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