Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer

This commit is contained in:
clayjohn 2024-08-12 16:12:04 -07:00
parent 39fc116c5f
commit 1bf594fb5a
1 changed files with 1 additions and 1 deletions

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@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib;
layout(location = 11) in mediump vec4 in_weight_attrib; layout(location = 11) in mediump vec4 in_weight_attrib;
#endif #endif
uniform mediump sampler2D skeleton_texture; // texunit:0 uniform highp sampler2D skeleton_texture; // texunit:0
#endif #endif
/* clang-format on */ /* clang-format on */