Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant
C#: Fix Vector4 in godot_variant and missing marshaling
This commit is contained in:
commit
1c037c89d4
|
@ -130,14 +130,14 @@ namespace Godot.NativeInterop
|
|||
[FieldOffset(0)] public AABB* _aabb;
|
||||
[FieldOffset(0)] public Basis* _basis;
|
||||
[FieldOffset(0)] public Transform3D* _transform3D;
|
||||
[FieldOffset(0)] public Vector4* _vector4;
|
||||
[FieldOffset(0)] public Vector4i* _vector4i;
|
||||
[FieldOffset(0)] public Projection* _projection;
|
||||
[FieldOffset(0)] private godot_variant_data_mem _mem;
|
||||
|
||||
// The following fields are not in the C++ union, but this is how they're stored in _mem.
|
||||
[FieldOffset(0)] public godot_string_name _m_string_name;
|
||||
[FieldOffset(0)] public godot_string _m_string;
|
||||
[FieldOffset(0)] public Vector4 _m_vector4;
|
||||
[FieldOffset(0)] public Vector4i _m_vector4i;
|
||||
[FieldOffset(0)] public Vector3 _m_vector3;
|
||||
[FieldOffset(0)] public Vector3i _m_vector3i;
|
||||
[FieldOffset(0)] public Vector2 _m_vector2;
|
||||
|
@ -232,18 +232,6 @@ namespace Godot.NativeInterop
|
|||
get => _data._transform3D;
|
||||
}
|
||||
|
||||
public readonly unsafe Vector4* Vector4
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _data._vector4;
|
||||
}
|
||||
|
||||
public readonly unsafe Vector4i* Vector4i
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _data._vector4i;
|
||||
}
|
||||
|
||||
public readonly unsafe Projection* Projection
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -266,6 +254,22 @@ namespace Godot.NativeInterop
|
|||
set => _data._m_string = value;
|
||||
}
|
||||
|
||||
public Vector4 Vector4
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
readonly get => _data._m_vector4;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
set => _data._m_vector4 = value;
|
||||
}
|
||||
|
||||
public Vector4i Vector4i
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
readonly get => _data._m_vector4i;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
set => _data._m_vector4i = value;
|
||||
}
|
||||
|
||||
public Vector3 Vector3
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -406,6 +410,8 @@ namespace Godot.NativeInterop
|
|||
case Variant.Type.Rect2i:
|
||||
case Variant.Type.Vector3:
|
||||
case Variant.Type.Vector3i:
|
||||
case Variant.Type.Vector4:
|
||||
case Variant.Type.Vector4i:
|
||||
case Variant.Type.Plane:
|
||||
case Variant.Type.Quaternion:
|
||||
case Variant.Type.Color:
|
||||
|
|
|
@ -613,9 +613,9 @@ namespace Godot.NativeInterop
|
|||
case Variant.Type.Transform2d:
|
||||
return *p_var.Transform2D;
|
||||
case Variant.Type.Vector4:
|
||||
return *p_var.Vector4;
|
||||
return p_var.Vector4;
|
||||
case Variant.Type.Vector4i:
|
||||
return *p_var.Vector4i;
|
||||
return p_var.Vector4i;
|
||||
case Variant.Type.Plane:
|
||||
return p_var.Plane;
|
||||
case Variant.Type.Quaternion:
|
||||
|
|
|
@ -176,10 +176,6 @@ namespace Godot.NativeInterop
|
|||
|
||||
public static partial void godotsharp_variant_new_transform2d(out godot_variant r_dest, in Transform2D p_t2d);
|
||||
|
||||
public static partial void godotsharp_variant_new_vector4(out godot_variant r_dest, in Vector4 p_vec4);
|
||||
|
||||
public static partial void godotsharp_variant_new_vector4i(out godot_variant r_dest, in Vector4i p_vec4i);
|
||||
|
||||
public static partial void godotsharp_variant_new_basis(out godot_variant r_dest, in Basis p_basis);
|
||||
|
||||
public static partial void godotsharp_variant_new_transform3d(out godot_variant r_dest, in Transform3D p_trans);
|
||||
|
|
|
@ -28,6 +28,10 @@ namespace Godot.NativeInterop
|
|||
return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
|
||||
case Variant.Type.Vector3i:
|
||||
return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
|
||||
case Variant.Type.Vector4:
|
||||
return new godot_variant() { Vector4 = src.Vector4, Type = Variant.Type.Vector4 };
|
||||
case Variant.Type.Vector4i:
|
||||
return new godot_variant() { Vector4i = src.Vector4i, Type = Variant.Type.Vector4i };
|
||||
case Variant.Type.Plane:
|
||||
return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
|
||||
case Variant.Type.Quaternion:
|
||||
|
|
|
@ -74,6 +74,12 @@ internal static unsafe class VariantConversionCallbacks
|
|||
static godot_variant FromTransform3D(in Transform3D @transform3d) =>
|
||||
VariantUtils.CreateFromTransform3D(@transform3d);
|
||||
|
||||
static godot_variant FromVector4(in Vector4 @vector4) =>
|
||||
VariantUtils.CreateFromVector4(@vector4);
|
||||
|
||||
static godot_variant FromVector4I(in Vector4i vector4I) =>
|
||||
VariantUtils.CreateFromVector4i(vector4I);
|
||||
|
||||
static godot_variant FromAabb(in AABB @aabb) =>
|
||||
VariantUtils.CreateFromAABB(@aabb);
|
||||
|
||||
|
@ -283,6 +289,18 @@ internal static unsafe class VariantConversionCallbacks
|
|||
&FromTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector4))
|
||||
{
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector4, godot_variant>)
|
||||
&FromVector4;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector4i))
|
||||
{
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector4i, godot_variant>)
|
||||
&FromVector4I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>)
|
||||
|
@ -556,6 +574,12 @@ internal static unsafe class VariantConversionCallbacks
|
|||
static Transform3D ToTransform3D(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToTransform3D(variant);
|
||||
|
||||
static Vector4 ToVector4(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector4(variant);
|
||||
|
||||
static Vector4i ToVector4I(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector4i(variant);
|
||||
|
||||
static AABB ToAabb(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToAABB(variant);
|
||||
|
||||
|
@ -768,6 +792,18 @@ internal static unsafe class VariantConversionCallbacks
|
|||
&ToTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector4))
|
||||
{
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4>)
|
||||
&ToVector4;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector4i))
|
||||
{
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4i>)
|
||||
&ToVector4I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>)
|
||||
|
|
|
@ -37,6 +37,12 @@ namespace Godot.NativeInterop
|
|||
public static godot_variant CreateFromVector3i(Vector3i from)
|
||||
=> new() { Type = Variant.Type.Vector3i, Vector3i = from };
|
||||
|
||||
public static godot_variant CreateFromVector4(Vector4 from)
|
||||
=> new() { Type = Variant.Type.Vector4, Vector4 = from };
|
||||
|
||||
public static godot_variant CreateFromVector4i(Vector4i from)
|
||||
=> new() { Type = Variant.Type.Vector4i, Vector4i = from };
|
||||
|
||||
public static godot_variant CreateFromRect2(Rect2 from)
|
||||
=> new() { Type = Variant.Type.Rect2, Rect2 = from };
|
||||
|
||||
|
@ -58,18 +64,6 @@ namespace Godot.NativeInterop
|
|||
return ret;
|
||||
}
|
||||
|
||||
public static godot_variant CreateFromVector4(Vector4 from)
|
||||
{
|
||||
NativeFuncs.godotsharp_variant_new_vector4(out godot_variant ret, from);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static godot_variant CreateFromVector4i(Vector4i from)
|
||||
{
|
||||
NativeFuncs.godotsharp_variant_new_vector4i(out godot_variant ret, from);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static godot_variant CreateFromBasis(Basis from)
|
||||
{
|
||||
NativeFuncs.godotsharp_variant_new_basis(out godot_variant ret, from);
|
||||
|
@ -386,12 +380,12 @@ namespace Godot.NativeInterop
|
|||
|
||||
public static unsafe Vector4 ConvertToVector4(in godot_variant p_var)
|
||||
=> p_var.Type == Variant.Type.Vector4 ?
|
||||
*p_var.Vector4 :
|
||||
p_var.Vector4 :
|
||||
NativeFuncs.godotsharp_variant_as_vector4(p_var);
|
||||
|
||||
public static unsafe Vector4i ConvertToVector4i(in godot_variant p_var)
|
||||
=> p_var.Type == Variant.Type.Vector4i ?
|
||||
*p_var.Vector4i :
|
||||
p_var.Vector4i :
|
||||
NativeFuncs.godotsharp_variant_as_vector4i(p_var);
|
||||
|
||||
public static unsafe Basis ConvertToBasis(in godot_variant p_var)
|
||||
|
|
|
@ -65,6 +65,8 @@ public partial struct Variant : IDisposable
|
|||
case Type.Rect2i:
|
||||
case Type.Vector3:
|
||||
case Type.Vector3i:
|
||||
case Type.Vector4:
|
||||
case Type.Vector4i:
|
||||
case Type.Plane:
|
||||
case Type.Quaternion:
|
||||
case Type.Color:
|
||||
|
|
|
@ -548,14 +548,6 @@ void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D
|
|||
memnew_placement(r_dest, Variant(*p_t2d));
|
||||
}
|
||||
|
||||
void godotsharp_variant_new_vector4(godot_variant *r_dest, const Vector4 *p_vec4) {
|
||||
memnew_placement(r_dest, Variant(*p_vec4));
|
||||
}
|
||||
|
||||
void godotsharp_variant_new_vector4i(godot_variant *r_dest, const Vector4i *p_vec4i) {
|
||||
memnew_placement(r_dest, Variant(*p_vec4i));
|
||||
}
|
||||
|
||||
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
|
||||
memnew_placement(r_dest, Variant(*p_basis));
|
||||
}
|
||||
|
@ -1377,8 +1369,6 @@ static const void *unmanaged_callbacks[]{
|
|||
(void *)godotsharp_variant_new_node_path,
|
||||
(void *)godotsharp_variant_new_object,
|
||||
(void *)godotsharp_variant_new_transform2d,
|
||||
(void *)godotsharp_variant_new_vector4,
|
||||
(void *)godotsharp_variant_new_vector4i,
|
||||
(void *)godotsharp_variant_new_basis,
|
||||
(void *)godotsharp_variant_new_transform3d,
|
||||
(void *)godotsharp_variant_new_projection,
|
||||
|
|
Loading…
Reference in New Issue