Improve the error message about `SCREEN_TEXTURE` being unavailable
This also tweaks the Viewport `usage` property hint to match the project setting used for the root viewport.
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95162ca393
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@ -708,7 +708,7 @@ void RasterizerCanvasBaseGLES2::_copy_screen(const Rect2 &p_rect) {
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return;
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}
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ERR_FAIL_COND_MSG(storage->frame.current_rt->copy_screen_effect.color == 0, "Can't use screen texture copying in a render target configured without copy buffers.");
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ERR_FAIL_COND_MSG(storage->frame.current_rt->copy_screen_effect.color == 0, "Can't use screen texture copying in a render target configured without copy buffers. To resolve this, change the viewport's Usage property to \"2D\" or \"3D\" instead of \"2D Without Sampling\" or \"3D Without Effects\" respectively.");
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glDisable(GL_BLEND);
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@ -717,7 +717,7 @@ void RasterizerCanvasBaseGLES3::render_rect_nvidia_workaround(const Item::Comman
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}
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void RasterizerCanvasBaseGLES3::_copy_texscreen(const Rect2 &p_rect) {
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ERR_FAIL_COND_MSG(storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0, "Can't use screen texture copying in a render target configured without copy buffers.");
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ERR_FAIL_COND_MSG(storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0, "Can't use screen texture copying in a render target configured without copy buffers. To resolve this, change the viewport's Usage property to \"2D\" or \"3D\" instead of \"2D Without Sampling\" or \"3D Without Effects\" respectively.");
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glDisable(GL_BLEND);
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@ -3231,7 +3231,7 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects"), "set_usage", "get_usage");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
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ADD_GROUP("Render Target", "render_target_");
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