Merge pull request #76092 from ChibiDenDen/shader_cache_gles3
Add shader cache to gles3
This commit is contained in:
commit
1c7a62d2c0
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@ -34,6 +34,7 @@
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#ifdef GLES3_ENABLED
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "storage/texture_storage.h"
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@ -257,6 +258,36 @@ RasterizerGLES3::RasterizerGLES3() {
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#endif // GLES_OVER_GL
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#endif // CAN_DEBUG
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{
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String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
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if (shader_cache_dir.is_empty()) {
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shader_cache_dir = "user://";
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}
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Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
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if (da.is_null()) {
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ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
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} else {
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Error err = da->change_dir("shader_cache");
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if (err != OK) {
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err = da->make_dir("shader_cache");
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}
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if (err != OK) {
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ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
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} else {
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shader_cache_dir = shader_cache_dir.path_join("shader_cache");
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bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
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if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
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shader_cache_dir = String(); //disable only if not editor
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}
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if (!shader_cache_dir.is_empty()) {
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ShaderGLES3::set_shader_cache_dir(shader_cache_dir);
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}
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}
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}
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}
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// OpenGL needs to be initialized before initializing the Rasterizers
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config = memnew(GLES3::Config);
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utilities = memnew(GLES3::Utilities);
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@ -242,6 +242,41 @@ static void _display_error_with_code(const String &p_error, const String &p_code
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ERR_PRINT(p_error);
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}
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void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) {
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glUseProgram(spec.id);
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spec.uniform_location.resize(uniform_count);
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for (int i = 0; i < uniform_count; i++) {
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spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
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}
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for (int i = 0; i < texunit_pair_count; i++) {
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GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
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if (loc >= 0) {
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if (texunit_pairs[i].index < 0) {
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glUniform1i(loc, max_image_units + texunit_pairs[i].index);
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} else {
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glUniform1i(loc, texunit_pairs[i].index);
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}
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}
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}
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for (int i = 0; i < ubo_count; i++) {
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GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
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if (loc >= 0) {
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glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
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}
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}
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// textures
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for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
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String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
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GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
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glUniform1i(location, i + base_texture_index);
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}
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glUseProgram(0);
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}
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void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) {
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spec.id = glCreateProgram();
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spec.ok = false;
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@ -402,40 +437,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
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ERR_FAIL();
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}
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// get uniform locations
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_get_uniform_locations(spec, p_version);
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glUseProgram(spec.id);
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spec.uniform_location.resize(uniform_count);
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for (int i = 0; i < uniform_count; i++) {
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spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
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}
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for (int i = 0; i < texunit_pair_count; i++) {
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GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
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if (loc >= 0) {
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if (texunit_pairs[i].index < 0) {
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glUniform1i(loc, max_image_units + texunit_pairs[i].index);
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} else {
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glUniform1i(loc, texunit_pairs[i].index);
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}
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}
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}
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for (int i = 0; i < ubo_count; i++) {
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GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
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if (loc >= 0) {
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glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
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}
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}
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// textures
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for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
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String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
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GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
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glUniform1i(location, i + base_texture_index);
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}
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glUseProgram(0);
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spec.ok = true;
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}
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@ -504,11 +507,20 @@ String ShaderGLES3::_version_get_sha1(Version *p_version) const {
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return hash_build.as_string().sha1_text();
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}
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//static const char *shader_file_header = "GLSC";
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//static const uint32_t cache_file_version = 2;
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#ifndef WEB_ENABLED // not supported in webgl
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static const char *shader_file_header = "GLSC";
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static const uint32_t cache_file_version = 3;
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#endif
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bool ShaderGLES3::_load_from_cache(Version *p_version) {
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#if 0
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#ifdef WEB_ENABLED // not supported in webgl
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return false;
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#else
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#ifdef GLES_OVER_GL
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if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available
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return false;
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}
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#endif
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String sha1 = _version_get_sha1(p_version);
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String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
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@ -517,7 +529,7 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
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return false;
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}
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char header[5] = { 0, 0, 0, 0, 0 };
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char header[5] = {};
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f->get_buffer((uint8_t *)header, 4);
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ERR_FAIL_COND_V(header != String(shader_file_header), false);
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@ -526,70 +538,98 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
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return false; // wrong version
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}
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uint32_t variant_count = f->get_32();
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int cache_variant_count = static_cast<int>(f->get_32());
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ERR_FAIL_COND_V_MSG(cache_variant_count != this->variant_count, false, "shader cache variant count mismatch, expected " + itos(this->variant_count) + " got " + itos(cache_variant_count)); //should not happen but check
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ERR_FAIL_COND_V(variant_count != (uint32_t)variant_count, false); //should not happen but check
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for (uint32_t i = 0; i < variant_count; i++) {
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uint32_t variant_size = f->get_32();
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ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
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if (!variants_enabled[i]) {
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continue;
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}
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Vector<uint8_t> variant_bytes;
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variant_bytes.resize(variant_size);
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uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
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ERR_FAIL_COND_V(br != variant_size, false);
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p_version->variant_data[i] = variant_bytes;
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}
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for (uint32_t i = 0; i < variant_count; i++) {
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if (!variants_enabled[i]) {
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MutexLock lock(variant_set_mutex);
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p_version->variants[i] = RID();
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continue;
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}
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RID shader = GLES3::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
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if (shader.is_null()) {
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for (uint32_t j = 0; j < i; j++) {
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GLES3::get_singleton()->free(p_version->variants[i]);
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LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants;
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for (int i = 0; i < cache_variant_count; i++) {
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uint32_t cache_specialization_count = f->get_32();
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OAHashMap<uint64_t, Version::Specialization> variant;
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for (uint32_t j = 0; j < cache_specialization_count; j++) {
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uint64_t specialization_key = f->get_64();
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uint32_t variant_size = f->get_32();
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if (variant_size == 0) {
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continue;
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}
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ERR_FAIL_COND_V(shader.is_null(), false);
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}
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{
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MutexLock lock(variant_set_mutex);
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p_version->variants[i] = shader;
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}
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}
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uint32_t variant_format = f->get_32();
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Vector<uint8_t> variant_bytes;
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variant_bytes.resize(variant_size);
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uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
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ERR_FAIL_COND_V(br != variant_size, false);
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Version::Specialization specialization;
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specialization.id = glCreateProgram();
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glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size());
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_get_uniform_locations(specialization, p_version);
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specialization.ok = true;
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variant.insert(specialization_key, specialization);
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}
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variants.push_back(variant);
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}
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p_version->variants = variants;
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memdelete_arr(p_version->variant_data); //clear stages
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p_version->variant_data = nullptr;
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p_version->valid = true;
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return true;
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#endif
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return false;
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#endif // WEB_ENABLED
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}
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void ShaderGLES3::_save_to_cache(Version *p_version) {
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#if 0
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#ifdef WEB_ENABLED // not supported in webgl
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return;
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#else
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#ifdef GLES_OVER_GL
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if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available
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return;
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}
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#endif
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String sha1 = _version_get_sha1(p_version);
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String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
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Error error;
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error);
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ERR_FAIL_COND(f.is_null());
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f->store_buffer((const uint8_t *)shader_file_header, 4);
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f->store_32(cache_file_version); //file version
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uint32_t variant_count = variant_count;
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f->store_32(variant_count); //variant count
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f->store_32(cache_file_version);
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f->store_32(variant_count);
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for (uint32_t i = 0; i < variant_count; i++) {
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f->store_32(p_version->variant_data[i].size()); //stage count
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f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
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for (int i = 0; i < variant_count; i++) {
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int cache_specialization_count = p_version->variants[i].get_num_elements();
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f->store_32(cache_specialization_count);
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for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
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const uint64_t specialization_key = *it.key;
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f->store_64(specialization_key);
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const Version::Specialization *specialization = it.value;
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if (specialization == nullptr) {
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f->store_32(0);
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continue;
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}
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GLint program_size = 0;
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glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size);
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if (program_size == 0) {
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f->store_32(0);
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continue;
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}
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PackedByteArray compiled_program;
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compiled_program.resize(program_size);
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GLenum binary_format = 0;
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glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw());
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if (program_size != compiled_program.size()) {
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f->store_32(0);
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continue;
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}
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f->store_32(program_size);
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f->store_32(binary_format);
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f->store_buffer(compiled_program.ptr(), compiled_program.size());
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}
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}
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#endif
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#endif // WEB_ENABLED
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}
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void ShaderGLES3::_clear_version(Version *p_version) {
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@ -613,6 +653,9 @@ void ShaderGLES3::_clear_version(Version *p_version) {
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void ShaderGLES3::_initialize_version(Version *p_version) {
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ERR_FAIL_COND(p_version->variants.size() > 0);
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if (_load_from_cache(p_version)) {
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return;
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}
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p_version->variants.reserve(variant_count);
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for (int i = 0; i < variant_count; i++) {
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OAHashMap<uint64_t, Version::Specialization> variant;
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@ -621,6 +664,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
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_compile_specialization(spec, i, p_version, specialization_default_mask);
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p_version->variants[i].insert(specialization_default_mask, spec);
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}
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_save_to_cache(p_version);
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}
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void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize) {
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@ -98,7 +98,6 @@ private:
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GLuint frag_id;
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LocalVector<GLint> uniform_location;
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LocalVector<GLint> texture_uniform_locations;
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HashMap<StringName, GLint> custom_uniform_locations;
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bool build_queued = false;
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bool ok = false;
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Specialization() {
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@ -113,6 +112,7 @@ private:
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Mutex variant_set_mutex;
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void _get_uniform_locations(Version::Specialization &spec, Version *p_version);
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void _compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization);
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void _clear_version(Version *p_version);
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@ -209,6 +209,7 @@ protected:
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_compile_specialization(s, p_variant, version, p_specialization);
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version->variants[p_variant].insert(p_specialization, s);
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spec = version->variants[p_variant].lookup_ptr(p_specialization);
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_save_to_cache(version);
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}
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} else if (spec->build_queued) {
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// Still queued, wait
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@ -37,6 +37,7 @@ int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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int GLAD_GL_ARB_debug_output = 0;
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int GLAD_GL_ARB_framebuffer_object = 0;
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int GLAD_GL_ARB_get_program_binary = 0;
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int GLAD_GL_EXT_framebuffer_blit = 0;
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int GLAD_GL_EXT_framebuffer_multisample = 0;
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int GLAD_GL_EXT_framebuffer_object = 0;
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@ -292,6 +293,7 @@ PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
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PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
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PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
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PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
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PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
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@ -485,6 +487,8 @@ PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
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PFNGLPOPNAMEPROC glad_glPopName = NULL;
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
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PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
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PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
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PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
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PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
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PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
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@ -1588,6 +1592,12 @@ static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, vo
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glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
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glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
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}
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static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
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if(!GLAD_GL_ARB_get_program_binary) return;
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glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
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glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
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glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
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}
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static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
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if(!GLAD_GL_EXT_framebuffer_blit) return;
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glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
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@ -1729,6 +1739,7 @@ static int glad_gl_find_extensions_gl( int version) {
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|
||||
GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
|
||||
GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
|
||||
GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
|
||||
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
|
||||
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
|
||||
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
|
||||
|
@ -1804,6 +1815,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|||
if (!glad_gl_find_extensions_gl(version)) return 0;
|
||||
glad_gl_load_GL_ARB_debug_output(load, userptr);
|
||||
glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
|
||||
glad_gl_load_GL_ARB_get_program_binary(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
/**
|
||||
* Loader generated by glad 2.0.2 on Mon Nov 7 12:17:15 2022
|
||||
* Loader generated by glad 2.0.4 on Sat Apr 29 13:24:27 2023
|
||||
*
|
||||
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
|
||||
*
|
||||
* Generator: C/C++
|
||||
* Specification: gl
|
||||
* Extensions: 7
|
||||
* Extensions: 8
|
||||
*
|
||||
* APIs:
|
||||
* - gl:compatibility=3.3
|
||||
|
@ -19,10 +19,10 @@
|
|||
* - ON_DEMAND = False
|
||||
*
|
||||
* Commandline:
|
||||
* --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
|
||||
* --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
|
||||
*
|
||||
* Online:
|
||||
* http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER
|
||||
* http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER
|
||||
*
|
||||
*/
|
||||
|
||||
|
@ -164,7 +164,7 @@ extern "C" {
|
|||
#define GLAD_VERSION_MAJOR(version) (version / 10000)
|
||||
#define GLAD_VERSION_MINOR(version) (version % 10000)
|
||||
|
||||
#define GLAD_GENERATOR_VERSION "2.0.2"
|
||||
#define GLAD_GENERATOR_VERSION "2.0.4"
|
||||
|
||||
typedef void (*GLADapiproc)(void);
|
||||
|
||||
|
@ -889,6 +889,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
|||
#define GL_NO_ERROR 0
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_OBJECT_LINEAR 0x2401
|
||||
#define GL_OBJECT_PLANE 0x2501
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
|
@ -981,6 +982,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
|||
#define GL_PRIMITIVES_GENERATED 0x8C87
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_POINT_SIZE 0x8642
|
||||
#define GL_PROJECTION 0x1701
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
|
@ -1605,6 +1609,8 @@ GLAD_API_CALL int GLAD_GL_VERSION_3_3;
|
|||
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
|
||||
#define GL_ARB_framebuffer_object 1
|
||||
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
|
||||
#define GL_ARB_get_program_binary 1
|
||||
GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
|
||||
#define GL_EXT_framebuffer_blit 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
|
||||
#define GL_EXT_framebuffer_multisample 1
|
||||
|
@ -1864,6 +1870,7 @@ typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values
|
|||
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
|
||||
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
|
||||
|
@ -2057,6 +2064,8 @@ typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
|
|||
typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
|
||||
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
||||
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
|
||||
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
|
||||
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
|
||||
typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
||||
typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
|
||||
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
|
||||
|
@ -2860,6 +2869,8 @@ GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|||
#define glGetPointerv glad_glGetPointerv
|
||||
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
||||
#define glGetPolygonStipple glad_glGetPolygonStipple
|
||||
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
||||
#define glGetProgramBinary glad_glGetProgramBinary
|
||||
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
||||
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
||||
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
||||
|
@ -3246,6 +3257,10 @@ GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|||
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
|
||||
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
||||
#define glPrioritizeTextures glad_glPrioritizeTextures
|
||||
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
||||
#define glProgramBinary glad_glProgramBinary
|
||||
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
||||
#define glProgramParameteri glad_glProgramParameteri
|
||||
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
||||
#define glProvokingVertex glad_glProvokingVertex
|
||||
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
||||
|
|
Loading…
Reference in New Issue