Fix a random crash in the TileSet editor
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
(cherry picked from commit 7850d0316f
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d4dd80afe7
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1c801dd044
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@ -516,12 +516,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
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tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
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tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
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tools[SHAPE_NEW_RECTANGLE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_NEW_RECTANGLE));
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tools[SHAPE_NEW_POLYGON] = memnew(ToolButton);
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toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
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tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
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tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
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tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
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tools[SHAPE_NEW_POLYGON]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_NEW_POLYGON));
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separator_shape_toggle = memnew(VSeparator);
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toolbar->add_child(separator_shape_toggle);
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@ -1933,7 +1935,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
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}
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}
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}
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} else if (p_tool == TOOL_SELECT) {
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} else if (p_tool == TOOL_SELECT || p_tool == SHAPE_NEW_POLYGON || p_tool == SHAPE_NEW_RECTANGLE) {
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if (creating_shape) {
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// Cancel Creation
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creating_shape = false;
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