Fix a random crash in the TileSet editor

Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.

(cherry picked from commit 7850d0316f)
This commit is contained in:
Bojidar Marinov 2020-06-17 21:55:11 +03:00 committed by Rémi Verschelde
parent d4dd80afe7
commit 1c801dd044
1 changed files with 3 additions and 1 deletions

View File

@ -516,12 +516,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
tools[SHAPE_NEW_RECTANGLE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_NEW_RECTANGLE));
tools[SHAPE_NEW_POLYGON] = memnew(ToolButton);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
tools[SHAPE_NEW_POLYGON]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_NEW_POLYGON));
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
@ -1933,7 +1935,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
}
}
} else if (p_tool == TOOL_SELECT) {
} else if (p_tool == TOOL_SELECT || p_tool == SHAPE_NEW_POLYGON || p_tool == SHAPE_NEW_RECTANGLE) {
if (creating_shape) {
// Cancel Creation
creating_shape = false;