Fix shader compile error on Android
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
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@ -214,7 +214,7 @@ void main() {
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vec4 color_accum = vec4(0.0);
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vec4 color_accum = vec4(0.0);
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float max_accum=0;
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float max_accum=0.0;
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for(int i=0;i<dof_kernel_size;i++) {
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for(int i=0;i<dof_kernel_size;i++) {
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