Merge pull request #86860 from rune-scape/rune-fix-lambda-hotswap2-4.2
[4.2] GDScript: Lambda hotswap fixes
This commit is contained in:
commit
1cb7d6f4f0
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@ -1391,51 +1391,43 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
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}
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#endif
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GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_main_thread;
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thread_local GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_thread_local = nullptr;
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GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
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UpdatableFuncPtrElement result = {};
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{
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MutexLock lock(func_ptrs_to_update_thread_local->mutex);
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result.element = func_ptrs_to_update_thread_local->ptrs.push_back(p_func_ptr_ptr);
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result.func_ptr = func_ptrs_to_update_thread_local;
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if (likely(func_ptrs_to_update_thread_local->initialized)) {
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return result;
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GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) {
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if (p_function == nullptr) {
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return;
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}
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func_ptrs_to_update_thread_local->initialized = true;
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ptr = p_function;
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script = ptr->get_script();
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ERR_FAIL_NULL(script);
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MutexLock script_lock(script->func_ptrs_to_update_mutex);
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list_element = script->func_ptrs_to_update.push_back(this);
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}
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GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() {
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ERR_FAIL_NULL(script);
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if (list_element) {
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MutexLock script_lock(script->func_ptrs_to_update_mutex);
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list_element->erase();
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list_element = nullptr;
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}
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}
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void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const {
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MutexLock lock(func_ptrs_to_update_mutex);
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func_ptrs_to_update.push_back(func_ptrs_to_update_thread_local);
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func_ptrs_to_update_thread_local->rc++;
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return result;
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for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
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HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr);
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if (replacement) {
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updatable->ptr = replacement->value;
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} else {
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// Probably a lambda from another reload, ignore.
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updatable->ptr = nullptr;
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}
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}
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void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element) {
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ERR_FAIL_NULL(p_func_ptr_element.element);
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ERR_FAIL_NULL(p_func_ptr_element.func_ptr);
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MutexLock lock(p_func_ptr_element.func_ptr->mutex);
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p_func_ptr_element.element->erase();
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}
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void GDScript::_fixup_thread_function_bookkeeping() {
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// Transfer the ownership of these update items to the main thread,
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// because the current one is dying, leaving theirs orphan, dangling.
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DEV_ASSERT(!Thread::is_main_thread());
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MutexLock lock(func_ptrs_to_update_main_thread.mutex);
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MutexLock lock2(func_ptrs_to_update_thread_local->mutex);
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while (!func_ptrs_to_update_thread_local->ptrs.is_empty()) {
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List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local->ptrs.front();
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E->transfer_to_back(&func_ptrs_to_update_main_thread.ptrs);
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func_ptrs_to_update_thread_local->transferred = true;
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for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) {
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subscript->value->_recurse_replace_function_ptrs(p_replacements);
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}
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}
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@ -1457,30 +1449,9 @@ void GDScript::clear(ClearData *p_clear_data) {
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}
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{
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MutexLock outer_lock(func_ptrs_to_update_mutex);
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MutexLock lock(func_ptrs_to_update_mutex);
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for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
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bool destroy = false;
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{
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MutexLock inner_lock(updatable->mutex);
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if (updatable->transferred) {
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func_ptrs_to_update_main_thread.mutex.lock();
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}
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for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) {
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*func_ptr_ptr = nullptr;
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}
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DEV_ASSERT(updatable->rc != 0);
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updatable->rc--;
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if (updatable->rc == 0) {
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destroy = true;
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}
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if (updatable->transferred) {
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func_ptrs_to_update_main_thread.mutex.unlock();
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}
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}
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if (destroy) {
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DEV_ASSERT(updatable != &func_ptrs_to_update_main_thread);
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memdelete(updatable);
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}
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updatable->ptr = nullptr;
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}
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}
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@ -1553,6 +1524,13 @@ GDScript::~GDScript() {
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}
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destructing = true;
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if (is_print_verbose_enabled()) {
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MutexLock lock(func_ptrs_to_update_mutex);
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if (!func_ptrs_to_update.is_empty()) {
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print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name));
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}
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}
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clear();
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{
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@ -2101,33 +2079,6 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
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named_globals.erase(p_name);
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}
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void GDScriptLanguage::thread_enter() {
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GDScript::func_ptrs_to_update_thread_local = memnew(GDScript::UpdatableFuncPtr);
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}
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void GDScriptLanguage::thread_exit() {
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// This thread may have been created before GDScript was up
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// (which also means it can't have run any GDScript code at all).
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if (!GDScript::func_ptrs_to_update_thread_local) {
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return;
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}
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GDScript::_fixup_thread_function_bookkeeping();
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bool destroy = false;
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{
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MutexLock lock(GDScript::func_ptrs_to_update_thread_local->mutex);
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DEV_ASSERT(GDScript::func_ptrs_to_update_thread_local->rc != 0);
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GDScript::func_ptrs_to_update_thread_local->rc--;
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if (GDScript::func_ptrs_to_update_thread_local->rc == 0) {
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destroy = true;
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}
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}
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if (destroy) {
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memdelete(GDScript::func_ptrs_to_update_thread_local);
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}
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}
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void GDScriptLanguage::init() {
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//populate global constants
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int gcc = CoreConstants::get_global_constant_count();
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@ -2160,8 +2111,6 @@ void GDScriptLanguage::init() {
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_add_global(E.name, E.ptr);
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}
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GDScript::func_ptrs_to_update_thread_local = &GDScript::func_ptrs_to_update_main_thread;
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#ifdef TESTS_ENABLED
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GDScriptTests::GDScriptTestRunner::handle_cmdline();
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#endif
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@ -2211,8 +2160,6 @@ void GDScriptLanguage::finish() {
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}
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script_list.clear();
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function_list.clear();
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DEV_ASSERT(GDScript::func_ptrs_to_update_main_thread.rc == 1);
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}
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void GDScriptLanguage::profiling_start() {
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@ -117,29 +117,28 @@ class GDScript : public Script {
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HashMap<GDScriptFunction *, LambdaInfo> lambda_info;
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public:
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class UpdatableFuncPtr {
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friend class GDScript;
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GDScriptFunction *ptr = nullptr;
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GDScript *script = nullptr;
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List<UpdatableFuncPtr *>::Element *list_element = nullptr;
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public:
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GDScriptFunction *operator->() const { return ptr; }
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operator GDScriptFunction *() const { return ptr; }
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UpdatableFuncPtr(GDScriptFunction *p_function);
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~UpdatableFuncPtr();
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};
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private:
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// List is used here because a ptr to elements are stored, so the memory locations need to be stable
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struct UpdatableFuncPtr {
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List<GDScriptFunction **> ptrs;
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Mutex mutex;
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bool initialized : 1;
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bool transferred : 1;
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uint32_t rc = 1;
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UpdatableFuncPtr() :
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initialized(false), transferred(false) {}
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};
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struct UpdatableFuncPtrElement {
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List<GDScriptFunction **>::Element *element = nullptr;
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UpdatableFuncPtr *func_ptr = nullptr;
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};
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static UpdatableFuncPtr func_ptrs_to_update_main_thread;
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static thread_local UpdatableFuncPtr *func_ptrs_to_update_thread_local;
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List<UpdatableFuncPtr *> func_ptrs_to_update;
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Mutex func_ptrs_to_update_mutex;
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UpdatableFuncPtrElement _add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr);
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static void _remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element);
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static void _fixup_thread_function_bookkeeping();
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void _recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const;
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#ifdef TOOLS_ENABLED
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// For static data storage during hot-reloading.
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@ -561,11 +560,6 @@ public:
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virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
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virtual void remove_named_global_constant(const StringName &p_name) override;
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/* MULTITHREAD FUNCTIONS */
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virtual void thread_enter() override;
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virtual void thread_exit() override;
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/* DEBUGGER FUNCTIONS */
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virtual String debug_get_error() const override;
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@ -1371,7 +1371,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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return GDScriptCodeGenerator::Address();
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}
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main_script->lambda_info.insert(function, { lambda->captures.size(), lambda->use_self });
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codegen.script->lambda_info.insert(function, { lambda->captures.size(), lambda->use_self });
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gen->write_lambda(result, function, captures, lambda->use_self);
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for (int i = 0; i < captures.size(); i++) {
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@ -3046,7 +3046,7 @@ GDScriptCompiler::FunctionLambdaInfo GDScriptCompiler::_get_function_replacement
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FunctionLambdaInfo info;
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info.function = p_func;
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info.parent = p_parent_func;
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info.script = p_parent_func;
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info.script = p_func->get_script();
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info.name = p_func->get_name();
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info.line = p_func->_initial_line;
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info.index = p_index;
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@ -3057,10 +3057,14 @@ GDScriptCompiler::FunctionLambdaInfo GDScriptCompiler::_get_function_replacement
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info.default_arg_count = p_func->_default_arg_count;
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info.sublambdas = _get_function_lambda_replacement_info(p_func, p_depth, p_parent_func);
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GDScript::LambdaInfo *extra_info = main_script->lambda_info.getptr(p_func);
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ERR_FAIL_NULL_V(info.script, info);
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GDScript::LambdaInfo *extra_info = info.script->lambda_info.getptr(p_func);
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if (extra_info != nullptr) {
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info.capture_count = extra_info->capture_count;
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info.use_self = extra_info->use_self;
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} else {
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info.capture_count = 0;
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info.use_self = false;
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}
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return info;
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@ -3195,22 +3199,7 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
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HashMap<GDScriptFunction *, GDScriptFunction *> func_ptr_replacements;
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_get_function_ptr_replacements(func_ptr_replacements, old_lambda_info, &new_lambda_info);
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{
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MutexLock outer_lock(main_script->func_ptrs_to_update_mutex);
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for (GDScript::UpdatableFuncPtr *updatable : main_script->func_ptrs_to_update) {
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MutexLock inner_lock(updatable->mutex);
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for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) {
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GDScriptFunction **replacement = func_ptr_replacements.getptr(*func_ptr_ptr);
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if (replacement != nullptr) {
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*func_ptr_ptr = *replacement;
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} else {
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// Probably a lambda from another reload, ignore.
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*func_ptr_ptr = nullptr;
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}
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}
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}
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}
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main_script->_recurse_replace_function_ptrs(func_ptr_replacements);
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if (has_static_data && !root->annotated_static_unload) {
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GDScriptCache::add_static_script(p_script);
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@ -45,19 +45,19 @@ class GDScriptCompiler {
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GDScript *main_script = nullptr;
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struct FunctionLambdaInfo {
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GDScriptFunction *function;
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GDScriptFunction *parent;
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Ref<GDScript> script;
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GDScriptFunction *function = nullptr;
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GDScriptFunction *parent = nullptr;
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GDScript *script = nullptr;
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StringName name;
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int line;
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int index;
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int depth;
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int line = 0;
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int index = 0;
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int depth = 0;
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//uint64_t code_hash;
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//int code_size;
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int capture_count;
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int use_self;
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int arg_count;
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int default_arg_count;
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int capture_count = 0;
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bool use_self = false;
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int arg_count = 0;
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int default_arg_count = 0;
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//Vector<GDScriptDataType> argument_types;
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//GDScriptDataType return_type;
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Vector<FunctionLambdaInfo> sublambdas;
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@ -139,20 +139,14 @@ void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, V
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}
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}
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GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
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GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
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function(p_function) {
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ERR_FAIL_NULL(p_script.ptr());
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ERR_FAIL_NULL(p_function);
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script = p_script;
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function = p_function;
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captures = p_captures;
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h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
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updatable_func_ptr_element = p_script->_add_func_ptr_to_update(&function);
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}
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GDScriptLambdaCallable::~GDScriptLambdaCallable() {
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GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
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}
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bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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@ -264,37 +258,23 @@ void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcoun
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}
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}
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GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
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GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
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function(p_function) {
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ERR_FAIL_NULL(p_self.ptr());
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ERR_FAIL_NULL(p_function);
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reference = p_self;
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object = p_self.ptr();
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function = p_function;
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captures = p_captures;
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h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
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GDScript *gds = p_function->get_script();
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if (gds != nullptr) {
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updatable_func_ptr_element = gds->_add_func_ptr_to_update(&function);
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}
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}
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GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
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GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
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function(p_function) {
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ERR_FAIL_NULL(p_self);
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ERR_FAIL_NULL(p_function);
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object = p_self;
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function = p_function;
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captures = p_captures;
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h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
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GDScript *gds = p_function->get_script();
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if (gds != nullptr) {
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updatable_func_ptr_element = gds->_add_func_ptr_to_update(&function);
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}
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}
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GDScriptLambdaSelfCallable::~GDScriptLambdaSelfCallable() {
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GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
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}
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@ -42,10 +42,9 @@ class GDScriptFunction;
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class GDScriptInstance;
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class GDScriptLambdaCallable : public CallableCustom {
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GDScriptFunction *function = nullptr;
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GDScript::UpdatableFuncPtr function;
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Ref<GDScript> script;
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uint32_t h;
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GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
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Vector<Variant> captures;
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@ -62,17 +61,18 @@ public:
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StringName get_method() const override;
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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GDScriptLambdaCallable(GDScriptLambdaCallable &) = delete;
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GDScriptLambdaCallable(const GDScriptLambdaCallable &) = delete;
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GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
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virtual ~GDScriptLambdaCallable();
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||||
virtual ~GDScriptLambdaCallable() = default;
|
||||
};
|
||||
|
||||
// Lambda callable that references a particular object, so it can use `self` in the body.
|
||||
class GDScriptLambdaSelfCallable : public CallableCustom {
|
||||
GDScriptFunction *function = nullptr;
|
||||
GDScript::UpdatableFuncPtr function;
|
||||
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
|
||||
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
|
||||
uint32_t h;
|
||||
GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
|
||||
|
||||
Vector<Variant> captures;
|
||||
|
||||
|
@ -88,9 +88,11 @@ public:
|
|||
ObjectID get_object() const override;
|
||||
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
|
||||
|
||||
GDScriptLambdaSelfCallable(GDScriptLambdaSelfCallable &) = delete;
|
||||
GDScriptLambdaSelfCallable(const GDScriptLambdaSelfCallable &) = delete;
|
||||
GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
|
||||
GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
|
||||
virtual ~GDScriptLambdaSelfCallable();
|
||||
virtual ~GDScriptLambdaSelfCallable() = default;
|
||||
};
|
||||
|
||||
#endif // GDSCRIPT_LAMBDA_CALLABLE_H
|
||||
|
|
Loading…
Reference in New Issue