GUI: Touch screen button click area now is synced with its draw
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@ -259,9 +259,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
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bool check_rect = true;
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bool check_rect = true;
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if (shape.is_valid()) {
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if (shape.is_valid()) {
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check_rect = false;
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check_rect = false;
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Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D();
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Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
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Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
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touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
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touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
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}
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}
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