GUI: Touch screen button click area now is synced with its draw

This commit is contained in:
Mateo Kuruk Miccino 2020-05-07 11:04:59 -03:00
parent 786e55738e
commit 1cba7fb180
1 changed files with 3 additions and 2 deletions

View File

@ -259,9 +259,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
bool check_rect = true; bool check_rect = true;
if (shape.is_valid()) { if (shape.is_valid()) {
check_rect = false; check_rect = false;
Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D();
Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
} }