[iOS] Restore OpenGLES3 renderer support.
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cd031fd31a
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1cc5524b81
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@ -1596,9 +1596,13 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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#ifndef IOS_ENABLED
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if (use_multiview) {
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glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
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} else {
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#else
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{
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#endif
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
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}
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@ -1623,9 +1627,13 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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#ifndef IOS_ENABLED
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if (use_multiview) {
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glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
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} else {
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#else
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{
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#endif
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
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}
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@ -99,8 +99,8 @@ def configure(env: "Environment"):
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if env["ios_simulator"]:
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detect_darwin_sdk_path("iossimulator", env)
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env.Append(ASFLAGS=["-mios-simulator-version-min=13.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"])
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env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
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env.extra_suffix = ".simulator" + env.extra_suffix
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else:
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detect_darwin_sdk_path("ios", env)
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@ -153,3 +153,11 @@ def configure(env: "Environment"):
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
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]
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)
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@ -33,7 +33,8 @@
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@protocol DisplayLayer <NSObject>
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- (void)renderDisplayLayer;
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- (void)startRenderDisplayLayer;
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- (void)stopRenderDisplayLayer;
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- (void)initializeDisplayLayer;
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- (void)layoutDisplayLayer;
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@ -60,7 +60,10 @@
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- (void)layoutDisplayLayer {
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}
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- (void)renderDisplayLayer {
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- (void)startRenderDisplayLayer {
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}
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- (void)stopRenderDisplayLayer {
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}
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@end
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@ -76,8 +79,6 @@
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}
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- (void)initializeDisplayLayer {
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// Get our backing layer
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// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
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self.opaque = YES;
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self.drawableProperties = [NSDictionary
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@ -87,8 +88,6 @@
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kEAGLDrawablePropertyColorFormat,
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nil];
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// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
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// Create GL ES 3 context
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if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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@ -115,8 +114,22 @@
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[self createFramebuffer];
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}
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- (void)renderDisplayLayer {
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- (void)startRenderDisplayLayer {
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[EAGLContext setCurrentContext:context];
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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}
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- (void)stopRenderDisplayLayer {
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
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[context presentRenderbuffer:GL_RENDERBUFFER_OES];
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#ifdef DEBUG_ENABLED
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GLenum err = glGetError();
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if (err) {
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NSLog(@"DrawView: %x error", err);
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}
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#endif
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}
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- (void)dealloc {
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@ -154,11 +167,15 @@
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return NO;
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}
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GLES3::TextureStorage::system_fbo = viewFramebuffer;
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return YES;
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}
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// Clean up any buffers we have allocated.
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- (void)destroyFramebuffer {
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GLES3::TextureStorage::system_fbo = 0;
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glDeleteFramebuffersOES(1, &viewFramebuffer);
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viewFramebuffer = 0;
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glDeleteRenderbuffersOES(1, &viewRenderbuffer);
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@ -47,6 +47,10 @@
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#endif
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#endif
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#if defined(GLES3_ENABLED)
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif // GLES3_ENABLED
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#import <Foundation/Foundation.h>
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#import <QuartzCore/CAMetalLayer.h>
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@ -216,6 +220,7 @@ public:
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virtual bool screen_is_kept_on() const override;
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void resize_window(CGSize size);
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virtual void swap_buffers() override {}
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};
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#endif // DISPLAY_SERVER_IOS_H
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@ -55,28 +55,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
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// Init TTS
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tts = [[TTS_IOS alloc] init];
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3") {
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bool gl_initialization_error = false;
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if (RasterizerGLES3::is_viable() == OK) {
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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} else {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert(
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"Your device seems not to support the required OpenGL ES 3.0 version.\n\n",
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"Unable to initialize OpenGL video driver");
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}
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}
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#endif
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#if defined(VULKAN_ENABLED)
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rendering_driver = "vulkan";
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context_vulkan = nullptr;
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rendering_device_vulkan = nullptr;
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@ -91,13 +70,14 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
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CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS rendering layer.");
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ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
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}
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Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
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if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Failed to create Vulkan window.");
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}
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@ -108,6 +88,18 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3") {
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CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
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}
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RasterizerGLES3::make_current();
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}
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#endif
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bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
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screen_set_keep_on(keep_screen_on);
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@ -670,15 +662,18 @@ void DisplayServerIOS::resize_window(CGSize viewSize) {
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void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
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_THREAD_SAFE_METHOD_
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#if defined(VULKAN_ENABLED)
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context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
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if (context_vulkan) {
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context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
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}
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#endif
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}
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DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
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_THREAD_SAFE_METHOD_
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#if defined(VULKAN_ENABLED)
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return context_vulkan->get_vsync_mode(p_window);
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#else
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return DisplayServer::VSYNC_ENABLED;
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if (context_vulkan) {
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return context_vulkan->get_vsync_mode(p_window);
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}
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#endif
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return DisplayServer::VSYNC_ENABLED;
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}
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@ -74,16 +74,20 @@ static const float earth_gravity = 9.80665;
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CALayer<DisplayLayer> *layer;
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if ([driverName isEqualToString:@"vulkan"]) {
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#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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if (@available(iOS 13, *)) {
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layer = [GodotMetalLayer layer];
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} else {
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return nil;
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}
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#else
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layer = [GodotMetalLayer layer];
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#endif
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} else if ([driverName isEqualToString:@"opengl3"]) {
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if (@available(iOS 13, *)) {
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NSLog(@"OpenGL ES is deprecated on iOS 13");
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}
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#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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return nil;
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#else
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layer = [GodotOpenGLLayer layer];
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#endif
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} else {
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return nil;
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}
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@ -238,7 +242,7 @@ static const float earth_gravity = 9.80665;
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[self.displayLink setPaused:NO];
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}
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[self.renderingLayer renderDisplayLayer];
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[self.renderingLayer startRenderDisplayLayer];
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if (!self.renderer) {
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return;
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@ -258,6 +262,8 @@ static const float earth_gravity = 9.80665;
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[self handleMotion];
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[self.renderer renderOnView:self];
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[self.renderingLayer stopRenderDisplayLayer];
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}
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- (BOOL)canRender {
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@ -230,7 +230,7 @@ def configure(env: "Environment"):
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env.Append(LIBS=["pthread", "z"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES_ENABLED", "GLES3_ENABLED"])
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Append(LINKFLAGS=["-framework", "OpenGL"])
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env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"])
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@ -3142,7 +3142,9 @@ ObjectID DisplayServerMacOS::window_get_attached_instance_id(WindowID p_window)
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void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) {
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#if defined(GLES3_ENABLED)
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gl_manager->window_make_current(p_window_id);
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if (gl_manager) {
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gl_manager->window_make_current(p_window_id);
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}
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#endif
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}
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