C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other cases the result should be correct.
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@ -11,6 +11,7 @@ namespace Godot.Bridge
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public delegate* unmanaged<IntPtr, godot_variant**, int, godot_bool*, void> SignalAwaiter_SignalCallback;
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public delegate* unmanaged<IntPtr, void*, godot_variant**, int, godot_variant*, void> DelegateUtils_InvokeWithVariantArgs;
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public delegate* unmanaged<IntPtr, IntPtr, godot_bool> DelegateUtils_DelegateEquals;
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public delegate* unmanaged<IntPtr, int> DelegateUtils_DelegateHash;
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public delegate* unmanaged<IntPtr, godot_array*, godot_bool> DelegateUtils_TrySerializeDelegateWithGCHandle;
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public delegate* unmanaged<godot_array*, IntPtr*, godot_bool> DelegateUtils_TryDeserializeDelegateWithGCHandle;
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public delegate* unmanaged<void> ScriptManagerBridge_FrameCallback;
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@ -50,6 +51,7 @@ namespace Godot.Bridge
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SignalAwaiter_SignalCallback = &SignalAwaiter.SignalCallback,
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DelegateUtils_InvokeWithVariantArgs = &DelegateUtils.InvokeWithVariantArgs,
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DelegateUtils_DelegateEquals = &DelegateUtils.DelegateEquals,
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DelegateUtils_DelegateHash = &DelegateUtils.DelegateHash,
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DelegateUtils_TrySerializeDelegateWithGCHandle = &DelegateUtils.TrySerializeDelegateWithGCHandle,
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DelegateUtils_TryDeserializeDelegateWithGCHandle = &DelegateUtils.TryDeserializeDelegateWithGCHandle,
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ScriptManagerBridge_FrameCallback = &ScriptManagerBridge.FrameCallback,
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@ -29,6 +29,21 @@ namespace Godot
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}
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}
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[UnmanagedCallersOnly]
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internal static int DelegateHash(IntPtr delegateGCHandle)
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{
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try
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{
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var @delegate = (Delegate?)GCHandle.FromIntPtr(delegateGCHandle).Target;
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return @delegate?.GetHashCode() ?? 0;
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}
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catch (Exception e)
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{
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ExceptionUtils.LogException(e);
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return 0;
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}
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}
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[UnmanagedCallersOnly]
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internal static unsafe void InvokeWithVariantArgs(IntPtr delegateGCHandle, void* trampoline,
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godot_variant** args, int argc, godot_variant* outRet)
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@ -43,10 +43,10 @@ bool ManagedCallable::compare_equal(const CallableCustom *p_a, const CallableCus
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const ManagedCallable *a = static_cast<const ManagedCallable *>(p_a);
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const ManagedCallable *b = static_cast<const ManagedCallable *>(p_b);
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if (!a->delegate_handle.value || !b->delegate_handle.value) {
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if (!a->delegate_handle.value && !b->delegate_handle.value) {
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if (a->delegate_handle.value == b->delegate_handle.value) {
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return true;
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}
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if (!a->delegate_handle.value || !b->delegate_handle.value) {
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return false;
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}
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@ -63,7 +63,7 @@ bool ManagedCallable::compare_less(const CallableCustom *p_a, const CallableCust
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}
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uint32_t ManagedCallable::hash() const {
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return hash_murmur3_one_64((uint64_t)delegate_handle.value);
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return GDMonoCache::managed_callbacks.DelegateUtils_DelegateHash(delegate_handle);
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}
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String ManagedCallable::get_as_text() const {
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@ -52,6 +52,7 @@ void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
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CHECK_CALLBACK_NOT_NULL(SignalAwaiter, SignalCallback);
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CHECK_CALLBACK_NOT_NULL(DelegateUtils, InvokeWithVariantArgs);
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CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateEquals);
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CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateHash);
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CHECK_CALLBACK_NOT_NULL(DelegateUtils, TrySerializeDelegateWithGCHandle);
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CHECK_CALLBACK_NOT_NULL(DelegateUtils, TryDeserializeDelegateWithGCHandle);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, FrameCallback);
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@ -76,6 +76,7 @@ struct ManagedCallbacks {
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using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
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using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, void *, const Variant **, int32_t, const Variant *);
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using FuncDelegateUtils_DelegateEquals = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr);
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using FuncDelegateUtils_DelegateHash = int32_t(GD_CLR_STDCALL *)(GCHandleIntPtr);
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using FuncDelegateUtils_TrySerializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const Array *);
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using FuncDelegateUtils_TryDeserializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(const Array *, GCHandleIntPtr *);
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using FuncScriptManagerBridge_FrameCallback = void(GD_CLR_STDCALL *)();
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@ -109,6 +110,7 @@ struct ManagedCallbacks {
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FuncSignalAwaiter_SignalCallback SignalAwaiter_SignalCallback;
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FuncDelegateUtils_InvokeWithVariantArgs DelegateUtils_InvokeWithVariantArgs;
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FuncDelegateUtils_DelegateEquals DelegateUtils_DelegateEquals;
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FuncDelegateUtils_DelegateHash DelegateUtils_DelegateHash;
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FuncDelegateUtils_TrySerializeDelegateWithGCHandle DelegateUtils_TrySerializeDelegateWithGCHandle;
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FuncDelegateUtils_TryDeserializeDelegateWithGCHandle DelegateUtils_TryDeserializeDelegateWithGCHandle;
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FuncScriptManagerBridge_FrameCallback ScriptManagerBridge_FrameCallback;
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