Fixed unfinished max_lines handling for crash avoidance.
(cherry picked from commit 601acdf0e1
)
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e3e33daeb9
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@ -1463,12 +1463,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs);
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Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs);
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Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
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p_overlay->draw_line(from, to, col, 1);
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if (max_lines-- == 0)
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if (--max_lines == 0)
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break;
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}
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if (max_lines == 0)
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break;
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}
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}
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@ -1500,12 +1503,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs);
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Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs);
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Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
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p_overlay->draw_line(from, to, col, 1);
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if (max_lines-- == 0)
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if (--max_lines == 0)
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break;
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}
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if (max_lines == 0)
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break;
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}
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}
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}
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