Merge pull request #19573 from guilhermefelipecgs/fix_animation_preview

[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
This commit is contained in:
Rémi Verschelde 2018-06-18 15:11:06 +02:00 committed by GitHub
commit 1d2ed8885d
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 34 additions and 6 deletions

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@ -357,14 +357,28 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
}
} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
int frame = get_animation()->track_get_key_value(get_track(), p_index);
String animation = "default"; //may be smart and go through other tracks to find if animation is set
Ref<SpriteFrames> sf = object->call("get_sprite_frames");
if (sf.is_null()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
}
List<StringName> animations;
sf->get_animation_list(&animations);
int frame = get_animation()->track_get_key_value(get_track(), p_index);
String animation;
if (animations.size() == 1) {
animation = animations.front()->get();
} else {
// Go through other track to find if animation is set
String animation_path = get_animation()->track_get_path(get_track());
animation_path = animation_path.replace(":frame", ":animation");
int animation_track = get_animation()->find_track(animation_path);
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
}
Ref<Texture> texture = sf->get_frame(animation, frame);
if (!texture.is_valid()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
@ -430,15 +444,29 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
int frame = get_animation()->track_get_key_value(get_track(), p_index);
String animation = "default"; //may be smart and go through other tracks to find if animation is set
Ref<SpriteFrames> sf = object->call("get_sprite_frames");
if (sf.is_null()) {
AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
return;
}
List<StringName> animations;
sf->get_animation_list(&animations);
int frame = get_animation()->track_get_key_value(get_track(), p_index);
String animation;
if (animations.size() == 1) {
animation = animations.front()->get();
} else {
// Go through other track to find if animation is set
String animation_path = get_animation()->track_get_path(get_track());
animation_path = animation_path.replace(":frame", ":animation");
int animation_track = get_animation()->find_track(animation_path);
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
}
texture = sf->get_frame(animation, frame);
if (!texture.is_valid()) {
AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);