Windows: Fix wrong initial size passed to rendering driver
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@ -5247,6 +5247,9 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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::DwmSetWindowAttribute(wd.hWnd, use_legacy_dark_mode_before_20H1 ? DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1 : DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
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}
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RECT real_client_rect;
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GetClientRect(wd.hWnd, &real_client_rect);
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#ifdef RD_ENABLED
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if (rendering_context) {
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union {
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@ -5276,7 +5279,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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return INVALID_WINDOW_ID;
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}
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rendering_context->window_set_size(id, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
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rendering_context->window_set_size(id, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top);
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rendering_context->window_set_vsync_mode(id, p_vsync_mode);
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wd.context_created = true;
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}
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@ -5284,7 +5287,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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#ifdef GLES3_ENABLED
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if (gl_manager_native) {
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if (gl_manager_native->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
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if (gl_manager_native->window_create(id, wd.hWnd, hInstance, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top) != OK) {
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memdelete(gl_manager_native);
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gl_manager_native = nullptr;
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windows.erase(id);
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@ -5294,7 +5297,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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}
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if (gl_manager_angle) {
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if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
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if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top) != OK) {
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memdelete(gl_manager_angle);
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gl_manager_angle = nullptr;
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windows.erase(id);
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