Fix regression by allowing multiple collision direction
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@ -1210,9 +1210,6 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
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void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) {
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void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) {
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on_floor = false;
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on_ceiling = false;
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on_wall = false;
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if (p_up_direction == Vector3()) {
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if (p_up_direction == Vector3()) {
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//all is a wall
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//all is a wall
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on_wall = true;
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on_wall = true;
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