Fix regression by allowing multiple collision direction

This commit is contained in:
fabriceci 2021-08-12 12:23:17 +02:00
parent 9e3e7b03e4
commit 1d5a01d12d
1 changed files with 0 additions and 3 deletions

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@ -1210,9 +1210,6 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
} }
void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) { void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) {
on_floor = false;
on_ceiling = false;
on_wall = false;
if (p_up_direction == Vector3()) { if (p_up_direction == Vector3()) {
//all is a wall //all is a wall
on_wall = true; on_wall = true;