swapped up down shortcut for freelook (to fit unreal)
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@ -2843,8 +2843,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
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ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
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ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
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ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
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ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
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ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
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ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_Q);
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ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
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ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_E);
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ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
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ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
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ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
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preview_camera = memnew(Button);
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preview_camera = memnew(Button);
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