Make `Menu/OptionButton` item auto-highlight behave better
This commit is contained in:
parent
35cfaafda8
commit
1da50698fc
|
@ -64,6 +64,8 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
|
||||||
|
|
||||||
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
|
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
|
||||||
if (button_masked || ui_accept) {
|
if (button_masked || ui_accept) {
|
||||||
|
was_mouse_pressed = button_masked;
|
||||||
|
|
||||||
on_action_event(p_event);
|
on_action_event(p_event);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -417,6 +419,10 @@ bool BaseButton::_is_focus_owner_in_shortcut_context() const {
|
||||||
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
|
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool BaseButton::_was_pressed_by_mouse() const {
|
||||||
|
return was_mouse_pressed;
|
||||||
|
}
|
||||||
|
|
||||||
void BaseButton::_bind_methods() {
|
void BaseButton::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
|
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
|
||||||
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
|
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
|
||||||
|
|
|
@ -49,6 +49,7 @@ private:
|
||||||
MouseButton button_mask = MouseButton::MASK_LEFT;
|
MouseButton button_mask = MouseButton::MASK_LEFT;
|
||||||
bool toggle_mode = false;
|
bool toggle_mode = false;
|
||||||
bool shortcut_in_tooltip = true;
|
bool shortcut_in_tooltip = true;
|
||||||
|
bool was_mouse_pressed = false;
|
||||||
bool keep_pressed_outside = false;
|
bool keep_pressed_outside = false;
|
||||||
Ref<Shortcut> shortcut;
|
Ref<Shortcut> shortcut;
|
||||||
ObjectID shortcut_context;
|
ObjectID shortcut_context;
|
||||||
|
@ -81,6 +82,7 @@ protected:
|
||||||
void _notification(int p_what);
|
void _notification(int p_what);
|
||||||
|
|
||||||
bool _is_focus_owner_in_shortcut_context() const;
|
bool _is_focus_owner_in_shortcut_context() const;
|
||||||
|
bool _was_pressed_by_mouse() const;
|
||||||
|
|
||||||
GDVIRTUAL0(_pressed)
|
GDVIRTUAL0(_pressed)
|
||||||
GDVIRTUAL1(_toggled, bool)
|
GDVIRTUAL1(_toggled, bool)
|
||||||
|
|
|
@ -99,9 +99,7 @@ void MenuButton::pressed() {
|
||||||
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
|
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
|
||||||
|
|
||||||
// If not triggered by the mouse, start the popup with its first item selected.
|
// If not triggered by the mouse, start the popup with its first item selected.
|
||||||
if (popup->get_item_count() > 0 &&
|
if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) {
|
||||||
((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
|
|
||||||
(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
|
|
||||||
popup->set_current_index(0);
|
popup->set_current_index(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -204,8 +204,7 @@ void OptionButton::pressed() {
|
||||||
|
|
||||||
// If not triggered by the mouse, start the popup with the checked item selected.
|
// If not triggered by the mouse, start the popup with the checked item selected.
|
||||||
if (popup->get_item_count() > 0) {
|
if (popup->get_item_count() > 0) {
|
||||||
if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
|
if (!_was_pressed_by_mouse()) {
|
||||||
(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) {
|
|
||||||
popup->set_current_index(current > -1 ? current : 0);
|
popup->set_current_index(current > -1 ? current : 0);
|
||||||
} else {
|
} else {
|
||||||
popup->scroll_to_item(current > -1 ? current : 0);
|
popup->scroll_to_item(current > -1 ? current : 0);
|
||||||
|
|
Loading…
Reference in New Issue