Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
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1db23e472b
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@ -92,6 +92,9 @@ void ViewportNavigationControl::_notification(int p_what) {
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if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
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connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
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}
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if (!is_connected("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
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connect("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
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}
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} break;
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case NOTIFICATION_DRAW: {
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@ -112,7 +115,7 @@ void ViewportNavigationControl::_draw() {
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float radius = get_size().x / 2.0;
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const bool focused = focused_index != -1;
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draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
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draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
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const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
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@ -123,6 +126,9 @@ void ViewportNavigationControl::_draw() {
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}
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void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
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hovered = false;
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queue_redraw();
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if (focused_index != -1 && focused_index != p_index) {
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return;
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}
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@ -233,7 +239,13 @@ void ViewportNavigationControl::_update_navigation() {
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}
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}
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void ViewportNavigationControl::_on_mouse_entered() {
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hovered = true;
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queue_redraw();
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}
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void ViewportNavigationControl::_on_mouse_exited() {
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hovered = false;
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queue_redraw();
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}
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@ -5133,7 +5145,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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// Prevent visible spacing between frame time labels.
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top_right_vbox->add_theme_constant_override("separation", 0);
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const int navigation_control_size = 200;
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const int navigation_control_size = 150;
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position_control = memnew(ViewportNavigationControl);
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position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
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@ -930,6 +930,7 @@ class ViewportNavigationControl : public Control {
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Node3DEditorViewport *viewport = nullptr;
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Vector2i focused_mouse_start;
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Vector2 focused_pos;
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bool hovered = false;
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int focused_index = -1;
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Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
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@ -939,6 +940,7 @@ protected:
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _draw();
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void _on_mouse_entered();
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void _on_mouse_exited();
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void _process_click(int p_index, Vector2 p_position, bool p_pressed);
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void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
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