doc/FileDialog: warn about access limitations in sandboxed apps

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
umarcor 2020-09-01 00:58:51 +02:00
parent 2cfc5b8680
commit 1ddb0e56ac
1 changed files with 1 additions and 0 deletions

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@ -57,6 +57,7 @@
<members> <members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0"> <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
The file system access scope. See enum [code]Access[/code] constants. The file system access scope. See enum [code]Access[/code] constants.
[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member> </member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;"> <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;">
The current working directory of the file dialog. The current working directory of the file dialog.