fix to the fix, and removed some conflicting shorcuts
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7e50a9a2e8
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1e095cf397
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@ -115,6 +115,7 @@ bool EditorSettings::_get(const StringName& p_name,Variant &r_ret) const {
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continue; //not changed from default, don't save
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}
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print_line("SAVING: "+E->key());
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arr.push_back(E->key());
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arr.push_back(sc->get_shortcut());
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}
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@ -983,7 +984,7 @@ void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
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void EditorSettings::set_optimize_save(bool p_optimize) {
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optimize_save=true;
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optimize_save=p_optimize;
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}
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void EditorSettings::_bind_methods() {
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@ -499,7 +499,7 @@ ShaderEditor::ShaderEditor() {
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edit_menu->set_pos(Point2(5,-1));
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edit_menu->set_text(TTR("Edit"));
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO);
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_Z), EDIT_REDO);
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD|KEY_Y), EDIT_REDO);
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edit_menu->get_popup()->add_separator();
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD|KEY_X), EDIT_CUT);
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD|KEY_C), EDIT_COPY);
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@ -519,7 +519,7 @@ ShaderEditor::ShaderEditor() {
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search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD|KEY_R), SEARCH_REPLACE);
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search_menu->get_popup()->add_separator();
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// search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
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search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_G), SEARCH_GOTO_LINE);
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search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE);
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search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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