Merge pull request #10318 from endragor/ordered-hash-map

Implement OrderedHashMap
This commit is contained in:
Rémi Verschelde 2017-09-01 13:09:30 +02:00 committed by GitHub
commit 1e0fc4dc4e
6 changed files with 592 additions and 38 deletions

View File

@ -102,17 +102,31 @@ public:
}
};
private:
struct Entry {
struct Element {
private:
friend class HashMap;
uint32_t hash;
Entry *next;
Element *next;
Element() { next = 0; }
Pair pair;
Entry() { next = 0; }
public:
const TKey &key() const {
return pair.key;
}
TData &value() {
return pair.data;
}
const TData &value() const {
return pair.value();
}
};
Entry **hash_table;
private:
Element **hash_table;
uint8_t hash_table_power;
uint32_t elements;
@ -120,7 +134,7 @@ private:
ERR_FAIL_COND(hash_table);
hash_table = memnew_arr(Entry *, (1 << MIN_HASH_TABLE_POWER));
hash_table = memnew_arr(Element *, (1 << MIN_HASH_TABLE_POWER));
hash_table_power = MIN_HASH_TABLE_POWER;
elements = 0;
@ -168,7 +182,7 @@ private:
if (new_hash_table_power == -1)
return;
Entry **new_hash_table = memnew_arr(Entry *, (1 << new_hash_table_power));
Element **new_hash_table = memnew_arr(Element *, (1 << new_hash_table_power));
if (!new_hash_table) {
ERR_PRINT("Out of Memory");
@ -184,7 +198,7 @@ private:
while (hash_table[i]) {
Entry *se = hash_table[i];
Element *se = hash_table[i];
hash_table[i] = se->next;
int new_pos = se->hash & ((1 << new_hash_table_power) - 1);
se->next = new_hash_table[new_pos];
@ -199,12 +213,12 @@ private:
}
/* I want to have only one function.. */
_FORCE_INLINE_ const Entry *get_entry(const TKey &p_key) const {
_FORCE_INLINE_ const Element *get_element(const TKey &p_key) const {
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
Entry *e = hash_table[index];
Element *e = hash_table[index];
while (e) {
@ -221,10 +235,10 @@ private:
return NULL;
}
Entry *create_entry(const TKey &p_key) {
Element *create_element(const TKey &p_key) {
/* if entry doesn't exist, create it */
Entry *e = memnew(Entry);
/* if element doesn't exist, create it */
Element *e = memnew(Element);
ERR_FAIL_COND_V(!e, NULL); /* out of memory */
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
@ -248,7 +262,7 @@ private:
if (!p_t.hash_table || p_t.hash_table_power == 0)
return; /* not copying from empty table */
hash_table = memnew_arr(Entry *, 1 << p_t.hash_table_power);
hash_table = memnew_arr(Element *, 1 << p_t.hash_table_power);
hash_table_power = p_t.hash_table_power;
elements = p_t.elements;
@ -256,11 +270,11 @@ private:
hash_table[i] = NULL;
const Entry *e = p_t.hash_table[i];
const Element *e = p_t.hash_table[i];
while (e) {
Entry *le = memnew(Entry); /* local entry */
Element *le = memnew(Element); /* local element */
*le = *e; /* copy data */
@ -274,30 +288,30 @@ private:
}
public:
void set(const TKey &p_key, const TData &p_data) {
set(Pair(p_key, p_data));
Element *set(const TKey &p_key, const TData &p_data) {
return set(Pair(p_key, p_data));
}
void set(const Pair &p_pair) {
Element *set(const Pair &p_pair) {
Entry *e = NULL;
Element *e = NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Entry *>(get_entry(p_pair.key));
e = const_cast<Element *>(get_element(p_pair.key));
/* if we made it up to here, the pair doesn't exist, create and assign */
if (!e) {
e = create_entry(p_pair.key);
e = create_element(p_pair.key);
if (!e)
return;
return NULL;
check_hash_table(); // perform mantenience routine
}
e->pair.data = p_pair.data;
return e;
}
bool has(const TKey &p_key) const {
@ -335,7 +349,7 @@ public:
if (!hash_table)
return NULL;
Entry *e = const_cast<Entry *>(get_entry(p_key));
Element *e = const_cast<Element *>(get_element(p_key));
if (e)
return &e->pair.data;
@ -348,7 +362,7 @@ public:
if (!hash_table)
return NULL;
const Entry *e = const_cast<Entry *>(get_entry(p_key));
const Element *e = const_cast<Element *>(get_element(p_key));
if (e)
return &e->pair.data;
@ -370,7 +384,7 @@ public:
uint32_t hash = p_custom_hash;
uint32_t index = hash & ((1 << hash_table_power) - 1);
Entry *e = hash_table[index];
Element *e = hash_table[index];
while (e) {
@ -396,7 +410,7 @@ public:
uint32_t hash = p_custom_hash;
uint32_t index = hash & ((1 << hash_table_power) - 1);
const Entry *e = hash_table[index];
const Element *e = hash_table[index];
while (e) {
@ -425,8 +439,8 @@ public:
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
Entry *e = hash_table[index];
Entry *p = NULL;
Element *e = hash_table[index];
Element *p = NULL;
while (e) {
/* checking hash first avoids comparing key, which may take longer */
@ -463,16 +477,16 @@ public:
}
inline TData &operator[](const TKey &p_key) { //assignment
Entry *e = NULL;
Element *e = NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Entry *>(get_entry(p_key));
e = const_cast<Element *>(get_element(p_key));
/* if we made it up to here, the pair doesn't exist, create */
if (!e) {
e = create_entry(p_key);
e = create_element(p_key);
CRASH_COND(!e);
check_hash_table(); // perform mantenience routine
}
@ -510,14 +524,14 @@ public:
} else { /* get the next key */
const Entry *e = get_entry(*p_key);
const Element *e = get_element(*p_key);
ERR_FAIL_COND_V(!e, NULL); /* invalid key supplied */
if (e->next) {
/* if there is a "next" in the list, return that */
return &e->next->pair.key;
} else {
/* go to next entries */
/* go to next elements */
uint32_t index = e->hash & ((1 << hash_table_power) - 1);
index++;
for (int i = index; i < (1 << hash_table_power); i++) {
@ -552,7 +566,7 @@ public:
while (hash_table[i]) {
Entry *e = hash_table[i];
Element *e = hash_table[i];
hash_table[i] = e->next;
memdelete(e);
}
@ -582,7 +596,7 @@ public:
return;
for (int i = 0; i < (1 << hash_table_power); i++) {
Entry *e = hash_table[i];
Element *e = hash_table[i];
while (e) {
*p_pairs = &e->pair;
p_pairs++;
@ -596,7 +610,7 @@ public:
return;
for (int i = 0; i < (1 << hash_table_power); i++) {
Entry *e = hash_table[i];
Element *e = hash_table[i];
while (e) {
p_keys->push_back(e->pair.key);
e = e->next;

315
core/ordered_hash_map.h Normal file
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@ -0,0 +1,315 @@
/*************************************************************************/
/* ordered_hash_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ORDERED_HASH_MAP_H
#define ORDERED_HASH_MAP_H
#include "hash_map.h"
#include "list.h"
#include "pair.h"
/**
* A hash map which allows to iterate elements in insertion order.
* Insertion, lookup, deletion have O(1) complexity.
* The API aims to be consistent with Map rather than HashMap, because the
* former is more frequently used and is more coherent with the rest of the
* codebase.
* Deletion during iteration is safe and will preserve the order.
*/
template <class K, class V, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<K>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class OrderedHashMap {
typedef List<Pair<const K *, V> > InternalList;
typedef HashMap<K, typename InternalList::Element *, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP> InternalMap;
InternalList list;
InternalMap map;
public:
class Element {
friend class OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>;
typename InternalList::Element *list_element;
typename InternalList::Element *next_element;
typename InternalList::Element *prev_element;
Element(typename InternalList::Element *p_element) {
list_element = p_element;
if (list_element) {
next_element = list_element->next();
prev_element = list_element->prev();
}
}
public:
_FORCE_INLINE_ Element()
: list_element(NULL), next_element(NULL), prev_element(NULL) {
}
Element next() const {
return Element(next_element);
}
Element prev() const {
return Element(prev_element);
}
Element(const Element &other)
: list_element(other.list_element),
prev_element(other.prev_element),
next_element(other.next_element) {
}
Element &operator=(const Element &other) {
list_element = other.list_element;
next_element = other.next_element;
prev_element = other.prev_element;
return *this;
}
friend bool operator==(const Element &, const Element &);
friend bool operator!=(const Element &, const Element &);
operator bool() const {
return (list_element != NULL);
}
const K &key() const {
CRASH_COND(!list_element);
return *(list_element->get().first);
};
V &value() {
CRASH_COND(!list_element);
return list_element->get().second;
};
const V &value() const {
CRASH_COND(!list_element);
return list_element->get().second;
};
V &get() {
CRASH_COND(!list_element);
return list_element->get().second;
};
const V &get() const {
CRASH_COND(!list_element);
return list_element->get().second;
};
};
class ConstElement {
friend class OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>;
const typename InternalList::Element *list_element;
ConstElement(const typename InternalList::Element *p_element)
: list_element(p_element) {
}
public:
_FORCE_INLINE_ ConstElement()
: list_element(NULL) {
}
ConstElement(const ConstElement &other)
: list_element(other.list_element) {
}
ConstElement &operator=(const ConstElement &other) {
list_element = other.list_element;
return *this;
}
ConstElement next() const {
return ConstElement(list_element ? list_element->next() : NULL);
}
ConstElement prev() const {
return ConstElement(list_element ? list_element->prev() : NULL);
}
friend bool operator==(const ConstElement &, const ConstElement &);
friend bool operator!=(const ConstElement &, const ConstElement &);
operator bool() const {
return (list_element != NULL);
}
const K &key() const {
CRASH_COND(!list_element);
return *(list_element->get().first);
};
const V &value() const {
CRASH_COND(!list_element);
return list_element->get().second;
};
const V &get() const {
CRASH_COND(!list_element);
return list_element->get().second;
};
};
ConstElement find(const K &p_key) const {
typename InternalList::Element **list_element = map.getptr(p_key);
if (list_element) {
return ConstElement(*list_element);
}
return ConstElement(NULL);
}
Element find(const K &p_key) {
typename InternalList::Element **list_element = map.getptr(p_key);
if (list_element) {
return Element(*list_element);
}
return Element(NULL);
}
Element insert(const K &p_key, const V &p_value) {
typename InternalList::Element **list_element = map.getptr(p_key);
if (list_element) {
(*list_element)->get().second = p_value;
return Element(*list_element);
}
typename InternalList::Element *new_element = list.push_back(Pair<const K *, V>(NULL, p_value));
typename InternalMap::Element *e = map.set(p_key, new_element);
new_element->get().first = &e->key();
return Element(new_element);
}
void erase(Element &p_element) {
map.erase(p_element.key());
list.erase(p_element.list_element);
p_element.list_element = NULL;
}
bool erase(const K &p_key) {
typename InternalList::Element **list_element = map.getptr(p_key);
if (list_element) {
list.erase(*list_element);
map.erase(p_key);
return true;
}
return false;
}
inline bool has(const K &p_key) const {
return map.has(p_key);
}
const V &operator[](const K &p_key) const {
ConstElement e = find(p_key);
CRASH_COND(!e);
return e.value();
}
V &operator[](const K &p_key) {
Element e = find(p_key);
if (!e) {
// consistent with Map behaviour
e = insert(p_key, V());
}
return e.value();
}
inline Element front() {
return Element(list.front());
}
inline Element back() {
return Element(list.back());
}
inline ConstElement front() const {
return ConstElement(list.front());
}
inline ConstElement back() const {
return ConstElement(list.back());
}
inline bool empty() const { return list.empty(); }
inline int size() const { return list.size(); }
void clear() {
map.clear();
list.clear();
}
private:
void _copy_from(const OrderedHashMap &p_map) {
for (ConstElement E = p_map.front(); E; E = E.next()) {
insert(E.key(), E.value());
}
}
public:
void operator=(const OrderedHashMap &p_map) {
_copy_from(p_map);
}
OrderedHashMap(const OrderedHashMap &p_map) {
_copy_from(p_map);
}
_FORCE_INLINE_ OrderedHashMap() {
}
};
template <class K, class V, class Hasher, class Comparator, uint8_t MIN_HASH_TABLE_POWER, uint8_t RELATIONSHIP>
bool operator==(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::Element &first,
const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::Element &second) {
return (first.list_element == second.list_element);
}
template <class K, class V, class Hasher, class Comparator, uint8_t MIN_HASH_TABLE_POWER, uint8_t RELATIONSHIP>
bool operator!=(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::Element &first,
const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::Element &second) {
return (first.list_element != second.list_element);
}
template <class K, class V, class Hasher, class Comparator, uint8_t MIN_HASH_TABLE_POWER, uint8_t RELATIONSHIP>
bool operator==(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::ConstElement &first,
const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::ConstElement &second) {
return (first.list_element == second.list_element);
}
template <class K, class V, class Hasher, class Comparator, uint8_t MIN_HASH_TABLE_POWER, uint8_t RELATIONSHIP>
bool operator!=(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::ConstElement &first,
const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>::ConstElement &second) {
return (first.list_element != second.list_element);
}
#endif // ORDERED_HASH_MAP_H

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@ -43,6 +43,16 @@ struct Pair {
}
};
template <class F, class S>
bool operator==(const Pair<F, S> &pair, const Pair<F, S> &other) {
return (pair.first == other.first) && (pair.second == other.second);
}
template <class F, class S>
bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) {
return (pair.first != other.first) || (pair.second != other.second);
}
template <class F, class S>
struct PairSort {

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@ -37,6 +37,7 @@
#include "test_image.h"
#include "test_io.h"
#include "test_math.h"
#include "test_ordered_hash_map.h"
#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_render.h"
@ -130,6 +131,11 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestImage::test();
}
if (p_test == "ordered_hash_map") {
return TestOrderedHashMap::test();
}
return NULL;
}

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@ -0,0 +1,171 @@
/*************************************************************************/
/* test_ordered_hash_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ordered_hash_map.h"
#include "os/os.h"
#include "pair.h"
#include "vector.h"
namespace TestOrderedHashMap {
bool test_insert() {
OrderedHashMap<int, int> map;
OrderedHashMap<int, int>::Element e = map.insert(42, 84);
return e && e.key() == 42 && e.get() == 84 && e.value() == 84 && map[42] == 84 && map.has(42) && map.find(42);
}
bool test_insert_overwrite() {
OrderedHashMap<int, int> map;
map.insert(42, 84);
map.insert(42, 1234);
return map[42] == 1234;
}
bool test_erase_via_element() {
OrderedHashMap<int, int> map;
OrderedHashMap<int, int>::Element e = map.insert(42, 84);
map.erase(e);
return !e && !map.has(42) && !map.find(42);
}
bool test_erase_via_key() {
OrderedHashMap<int, int> map;
map.insert(42, 84);
map.erase(42);
return !map.has(42) && !map.find(42);
}
bool test_size() {
OrderedHashMap<int, int> map;
map.insert(42, 84);
map.insert(123, 84);
map.insert(123, 84);
map.insert(0, 84);
map.insert(123485, 84);
return map.size() == 4;
}
bool test_iteration() {
OrderedHashMap<int, int> map;
map.insert(42, 84);
map.insert(123, 12385);
map.insert(0, 12934);
map.insert(123485, 1238888);
map.insert(123, 111111);
Vector<Pair<int, int> > expected;
expected.push_back(Pair<int, int>(42, 84));
expected.push_back(Pair<int, int>(123, 111111));
expected.push_back(Pair<int, int>(0, 12934));
expected.push_back(Pair<int, int>(123485, 1238888));
int idx = 0;
for (OrderedHashMap<int, int>::Element E = map.front(); E; E = E.next()) {
if (expected[idx] != Pair<int, int>(E.key(), E.value())) {
return false;
}
++idx;
}
return true;
}
bool test_const_iteration(const OrderedHashMap<int, int> &map) {
Vector<Pair<int, int> > expected;
expected.push_back(Pair<int, int>(42, 84));
expected.push_back(Pair<int, int>(123, 111111));
expected.push_back(Pair<int, int>(0, 12934));
expected.push_back(Pair<int, int>(123485, 1238888));
int idx = 0;
for (OrderedHashMap<int, int>::ConstElement E = map.front(); E; E = E.next()) {
if (expected[idx] != Pair<int, int>(E.key(), E.value())) {
return false;
}
++idx;
}
return true;
}
bool test_const_iteration() {
OrderedHashMap<int, int> map;
map.insert(42, 84);
map.insert(123, 12385);
map.insert(0, 12934);
map.insert(123485, 1238888);
map.insert(123, 111111);
return test_const_iteration(map);
}
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
test_insert,
test_insert_overwrite,
test_erase_via_element,
test_erase_via_key,
test_size,
test_iteration,
test_const_iteration,
0
};
MainLoop *test() {
int count = 0;
int passed = 0;
while (true) {
if (!test_funcs[count])
break;
bool pass = test_funcs[count]();
if (pass)
passed++;
OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED");
count++;
}
OS::get_singleton()->print("\n\n\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("***TOTALS!***\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
return NULL;
}
} // namespace TestOrderedHashMap

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@ -0,0 +1,38 @@
/*************************************************************************/
/* test_ordered_hash_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_ORDERED_HASH_MAP_H
#define TEST_ORDERED_HASH_MAP_H
namespace TestOrderedHashMap {
MainLoop *test();
}
#endif