C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
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@ -94,7 +94,7 @@ namespace Godot.Bridge
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// Signals
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if (godotObject.HasGodotClassSignal(CustomUnsafe.AsRef(name)))
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{
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godot_signal signal = new godot_signal(*name, godotObject.GetInstanceId());
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godot_signal signal = new godot_signal(NativeFuncs.godotsharp_string_name_new_copy(*name), godotObject.GetInstanceId());
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*outRet = VariantUtils.CreateFromSignalTakingOwnershipOfDisposableValue(signal);
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return godot_bool.True;
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}
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@ -102,7 +102,7 @@ namespace Godot.Bridge
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// Methods
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if (godotObject.HasGodotClassMethod(CustomUnsafe.AsRef(name)))
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{
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godot_callable method = new godot_callable(*name, godotObject.GetInstanceId());
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godot_callable method = new godot_callable(NativeFuncs.godotsharp_string_name_new_copy(*name), godotObject.GetInstanceId());
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*outRet = VariantUtils.CreateFromCallableTakingOwnershipOfDisposableValue(method);
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return godot_bool.True;
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}
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