Check for the use of an empty shape in Bullet Kinematic collisions

(cherry picked from commit ff9a6c4e39)
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Marcel Admiraal 2021-04-06 18:33:30 +01:00 committed by Rémi Verschelde
parent a3f4bd96c5
commit 1e28e234c5
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1 changed files with 4 additions and 0 deletions

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@ -1273,6 +1273,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
continue;
}
if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
continue;
}
btTransform shape_transform = p_body_position * kin_shape.transform;
shape_transform.getOrigin() += r_delta_recover_movement;