Merge pull request #91706 from rburing/interpolate_parallax2d
Fix Parallax2D physics interpolation
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1e76e83d9f
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@ -54,16 +54,18 @@ void Camera2D::_update_scroll() {
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if (is_current()) {
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ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
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Size2 screen_size = _get_camera_screen_size();
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Transform2D xform;
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if (is_physics_interpolated_and_enabled()) {
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xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction());
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camera_screen_center = xform.affine_inverse().xform(0.5 * screen_size);
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} else {
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xform = get_camera_transform();
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}
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viewport->set_canvas_transform(xform);
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Size2 screen_size = _get_camera_screen_size();
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
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Point2 adj_screen_pos = camera_screen_center - (screen_size * 0.5);
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