Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
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commit
1e86ce0b40
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@ -60,13 +60,13 @@
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
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Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. This property is automatically adjusted when [member hframes] or [member vframes] are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to [code]0[/code].
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</member>
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<member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i(0, 0)">
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Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
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The number of columns in the sprite sheet.
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The number of columns in the sprite sheet. When this property is changed, [member frame] is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, [member frame] is reset to [code]0[/code].
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The texture's drawing offset.
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@ -84,7 +84,7 @@
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[Texture2D] object to draw.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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The number of rows in the sprite sheet.
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The number of rows in the sprite sheet. When this property is changed, [member frame] is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, [member frame] is reset to [code]0[/code].
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</member>
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</members>
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<signals>
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@ -10,13 +10,13 @@
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</tutorials>
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<members>
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
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Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. This property is automatically adjusted when [member hframes] or [member vframes] are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to [code]0[/code].
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</member>
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<member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i(0, 0)">
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Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
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The number of columns in the sprite sheet.
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The number of columns in the sprite sheet. When this property is changed, [member frame] is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, [member frame] is reset to [code]0[/code].
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</member>
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<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
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If [code]true[/code], the sprite will use [member region_rect] and display only the specified part of its texture.
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@ -28,7 +28,7 @@
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[Texture2D] object to draw. If [member GeometryInstance3D.material_override] is used, this will be overridden. The size information is still used.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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The number of rows in the sprite sheet.
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The number of rows in the sprite sheet. When this property is changed, [member frame] is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, [member frame] is reset to [code]0[/code].
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</member>
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</members>
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<signals>
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@ -261,6 +261,9 @@ Vector2i Sprite2D::get_frame_coords() const {
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void Sprite2D::set_vframes(int p_amount) {
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
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vframes = p_amount;
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if (frame >= vframes * hframes) {
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frame = 0;
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}
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queue_redraw();
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item_rect_changed();
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notify_property_list_changed();
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@ -272,7 +275,21 @@ int Sprite2D::get_vframes() const {
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void Sprite2D::set_hframes(int p_amount) {
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
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if (vframes > 1) {
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// Adjust the frame to fit new sheet dimensions.
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int original_column = frame % hframes;
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if (original_column >= p_amount) {
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// Frame's column was dropped, reset.
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frame = 0;
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} else {
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int original_row = frame / hframes;
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frame = original_row * p_amount + original_column;
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}
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}
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hframes = p_amount;
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if (frame >= vframes * hframes) {
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frame = 0;
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}
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queue_redraw();
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item_rect_changed();
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notify_property_list_changed();
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@ -804,8 +804,11 @@ Vector2i Sprite3D::get_frame_coords() const {
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}
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void Sprite3D::set_vframes(int p_amount) {
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ERR_FAIL_COND(p_amount < 1);
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
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vframes = p_amount;
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if (frame >= vframes * hframes) {
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frame = 0;
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}
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_queue_redraw();
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notify_property_list_changed();
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}
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@ -815,8 +818,22 @@ int Sprite3D::get_vframes() const {
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}
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void Sprite3D::set_hframes(int p_amount) {
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ERR_FAIL_COND(p_amount < 1);
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
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if (vframes > 1) {
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// Adjust the frame to fit new sheet dimensions.
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int original_column = frame % hframes;
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if (original_column >= p_amount) {
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// Frame's column was dropped, reset.
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frame = 0;
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} else {
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int original_row = frame / hframes;
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frame = original_row * p_amount + original_column;
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}
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}
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hframes = p_amount;
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if (frame >= vframes * hframes) {
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frame = 0;
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}
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_queue_redraw();
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notify_property_list_changed();
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}
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