diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 41d5ef5bc92..dee5994124a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1014,7 +1014,7 @@ LIGHT_SHADER_CODE #elif defined(SPECULAR_DISABLED) //none.. -#else +#elif defined(SPECULAR_SCHLICK_GGX) // shlick+ggx as default float alpha = roughness * roughness; @@ -1057,6 +1057,12 @@ LIGHT_SHADER_CODE #endif #if defined(LIGHT_USE_CLEARCOAT) +# if !defined(SPECULAR_SCHLICK_GGX) + vec3 H = normalize(V + L); + float dotLH5 = SchlickFresnel( dotLH ); + float dotNH = max(dot(N,H), 0.0 ); +# endif + float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss)); float Fr = mix(.04, 1.0, dotLH5); float Gr = G1V(dotNL, .25) * G1V(dotNV, .25);