Add get_native_handle to OS
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a16a1ead49
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1ea7358405
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@ -1144,6 +1144,11 @@ void _OS::move_window_to_foreground() {
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OS::get_singleton()->move_window_to_foreground();
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}
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int64_t _OS::get_native_handle(HandleType p_handle_type) {
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return (int64_t)OS::get_singleton()->get_native_handle(p_handle_type);
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}
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bool _OS::is_debug_build() const {
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#ifdef DEBUG_ENABLED
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@ -1292,6 +1297,8 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window);
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ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &_OS::move_window_to_foreground);
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ClassDB::bind_method(D_METHOD("get_native_handle", "handle_type"), &_OS::get_native_handle);
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ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window);
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ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window);
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@ -1503,6 +1510,12 @@ void _OS::_bind_methods() {
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BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
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BIND_ENUM_CONSTANT(MONTH_DECEMBER);
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BIND_ENUM_CONSTANT(APPLICATION_HANDLE);
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BIND_ENUM_CONSTANT(DISPLAY_HANDLE);
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BIND_ENUM_CONSTANT(WINDOW_HANDLE);
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BIND_ENUM_CONSTANT(WINDOW_VIEW);
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BIND_ENUM_CONSTANT(OPENGL_CONTEXT);
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BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_LANDSCAPE);
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BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_PORTRAIT);
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BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
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@ -143,6 +143,14 @@ public:
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MONTH_DECEMBER
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};
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enum HandleType {
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APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
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DISPLAY_HANDLE, // X11::Display* ...
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WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
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WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
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OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
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};
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void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
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void global_menu_add_separator(const String &p_menu);
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void global_menu_remove_item(const String &p_menu, int p_idx);
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@ -206,6 +214,8 @@ public:
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virtual void center_window();
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virtual void move_window_to_foreground();
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virtual int64_t get_native_handle(HandleType p_handle_type);
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window() const;
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@ -383,6 +393,7 @@ VARIANT_ENUM_CAST(_OS::Weekday);
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VARIANT_ENUM_CAST(_OS::Month);
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VARIANT_ENUM_CAST(_OS::SystemDir);
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VARIANT_ENUM_CAST(_OS::ScreenOrientation);
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VARIANT_ENUM_CAST(_OS::HandleType);
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class _Geometry : public Object {
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16
core/os/os.h
16
core/os/os.h
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@ -238,6 +238,22 @@ public:
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virtual void request_attention() {}
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virtual void center_window();
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// Returns internal pointers and handles.
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// While exposed to GDScript this is mostly to give GDNative plugins access to this information.
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// Note that whether a valid handle is returned depends on whether it applies to the given
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// platform and often to the chosen render driver.
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// NULL will be returned if a handle is not available.
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enum HandleType {
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APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
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DISPLAY_HANDLE, // X11::Display* ...
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WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
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WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
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OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
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};
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virtual void *get_native_handle(int p_handle_type) { return NULL; };
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// Returns window area free of hardware controls and other obstacles.
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// The application should use this to determine where to place UI elements.
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//
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@ -291,6 +291,16 @@
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Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code].
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</description>
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</method>
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<method name="get_native_handle">
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<return type="int">
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</return>
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<argument index="0" name="handle_type" type="int" enum="OS.HandleType">
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</argument>
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<description>
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Returns internal structure pointers for use in GDNative plugins.
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[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will soon be supported).
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</description>
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</method>
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<method name="get_power_percent_left">
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<return type="int">
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</return>
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@ -1162,6 +1172,34 @@
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<constant name="MONTH_DECEMBER" value="12" enum="Month">
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December.
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</constant>
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<constant name="APPLICATION_HANDLE" value="0" enum="HandleType">
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Application handle:
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- Windows: [code]HINSTANCE[/code] of the application
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- MacOS: [code]NSApplication*[/code] of the application (not yet implemented)
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- Android: [code]JNIEnv*[/code] of the application (not yet implemented)
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</constant>
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<constant name="DISPLAY_HANDLE" value="1" enum="HandleType">
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Display handle:
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- Linux: [code]X11::Display*[/code] for the display
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</constant>
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<constant name="WINDOW_HANDLE" value="2" enum="HandleType">
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Window handle:
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- Windows: [code]HWND[/code] of the main window
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- Linux: [code]X11::Window*[/code] of the main window
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- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)
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- Android: [code]jObject[/code] the main android activity (not yet implemented)
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</constant>
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<constant name="WINDOW_VIEW" value="3" enum="HandleType">
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Window view:
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- Windows: [code]HDC[/code] of the main window drawing context
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- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)
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</constant>
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<constant name="OPENGL_CONTEXT" value="4" enum="HandleType">
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OpenGL Context:
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- Windows: [code]HGLRC[/code]
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- Linux: [code]X11::GLXContext[/code]
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- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)
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</constant>
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<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
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Landscape screen orientation.
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</constant>
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@ -60,6 +60,14 @@ void ContextGL_Windows::make_current() {
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wglMakeCurrent(hDC, hRC);
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}
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HDC ContextGL_Windows::get_hdc() {
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return hDC;
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}
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HGLRC ContextGL_Windows::get_hglrc() {
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return hRC;
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}
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int ContextGL_Windows::get_window_width() {
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return OS::get_singleton()->get_video_mode().width;
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@ -63,6 +63,9 @@ public:
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void make_current();
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HDC get_hdc();
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HGLRC get_hglrc();
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int get_window_width();
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int get_window_height();
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void swap_buffers();
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@ -2463,6 +2463,17 @@ void OS_Windows::request_attention() {
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FlashWindowEx(&info);
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}
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void *OS_Windows::get_native_handle(int p_handle_type) {
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switch (p_handle_type) {
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case APPLICATION_HANDLE: return hInstance;
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case DISPLAY_HANDLE: return NULL; // Do we have a value to return here?
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case WINDOW_HANDLE: return hWnd;
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case WINDOW_VIEW: return gl_context->get_hdc();
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case OPENGL_CONTEXT: return gl_context->get_hglrc();
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default: return NULL;
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}
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}
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String OS_Windows::get_name() const {
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return "Windows";
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@ -466,6 +466,7 @@ public:
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virtual void set_console_visible(bool p_enabled);
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virtual bool is_console_visible() const;
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virtual void request_attention();
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virtual void *get_native_handle(int p_handle_type);
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window();
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@ -224,6 +224,14 @@ int ContextGL_X11::get_window_height() {
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return xwa.height;
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}
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void *ContextGL_X11::get_glx_context() {
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if (p != NULL) {
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return p->glx_context;
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} else {
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return NULL;
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}
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}
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void ContextGL_X11::set_use_vsync(bool p_use) {
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static bool setup = false;
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static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = NULL;
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@ -68,6 +68,7 @@ public:
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void swap_buffers();
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int get_window_width();
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int get_window_height();
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void *get_glx_context();
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Error initialize();
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@ -1756,6 +1756,17 @@ void OS_X11::request_attention() {
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XFlush(x11_display);
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}
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void *OS_X11::get_native_handle(int p_handle_type) {
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switch (p_handle_type) {
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case APPLICATION_HANDLE: return NULL; // Do we have a value to return here?
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case DISPLAY_HANDLE: return (void *)x11_display;
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case WINDOW_HANDLE: return (void *)x11_window;
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case WINDOW_VIEW: return NULL; // Do we have a value to return here?
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case OPENGL_CONTEXT: return context_gl->get_glx_context();
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default: return NULL;
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}
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}
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void OS_X11::get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) {
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state->set_shift((p_x11_state & ShiftMask));
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@ -308,6 +308,7 @@ public:
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void request_attention();
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virtual void *get_native_handle(int p_handle_type);
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window();
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