Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
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@ -779,7 +779,7 @@ float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_op
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bool snapped = false;
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float dist, dist_min = 0.0;
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float radius = 0.05 / zoom;
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float basic_anchors[3] = { ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END };
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float basic_anchors[3] = { 0.0, 0.5, 1.0 };
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for (int i = 0; i < 3; i++) {
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if ((dist = fabs(p_anchor - basic_anchors[i])) < radius) {
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if (!snapped || dist <= dist_min) {
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@ -1363,7 +1363,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
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case PRESET_CENTER_BOTTOM:
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case PRESET_CENTER:
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case PRESET_VCENTER_WIDE:
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set_anchor(MARGIN_LEFT, ANCHOR_CENTER, p_keep_margin);
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set_anchor(MARGIN_LEFT, 0.5, p_keep_margin);
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break;
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case PRESET_TOP_RIGHT:
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@ -1391,7 +1391,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
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case PRESET_CENTER_RIGHT:
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case PRESET_CENTER:
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case PRESET_HCENTER_WIDE:
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set_anchor(MARGIN_TOP, ANCHOR_CENTER, p_keep_margin);
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set_anchor(MARGIN_TOP, 0.5, p_keep_margin);
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break;
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case PRESET_BOTTOM_LEFT:
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@ -1415,7 +1415,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
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case PRESET_CENTER_BOTTOM:
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case PRESET_CENTER:
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case PRESET_VCENTER_WIDE:
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set_anchor(MARGIN_RIGHT, ANCHOR_CENTER, p_keep_margin);
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set_anchor(MARGIN_RIGHT, 0.5, p_keep_margin);
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break;
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case PRESET_TOP_RIGHT:
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@ -1443,7 +1443,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
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case PRESET_CENTER_RIGHT:
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case PRESET_CENTER:
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case PRESET_HCENTER_WIDE:
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set_anchor(MARGIN_BOTTOM, ANCHOR_CENTER, p_keep_margin);
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set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margin);
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break;
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case PRESET_BOTTOM_LEFT:
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@ -2694,6 +2694,9 @@ void Control::_bind_methods() {
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BIND_CONSTANT(GROW_DIRECTION_BEGIN);
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BIND_CONSTANT(GROW_DIRECTION_END);
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BIND_CONSTANT(ANCHOR_BEGIN);
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BIND_CONSTANT(ANCHOR_END);
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ADD_SIGNAL(MethodInfo("resized"));
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ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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ADD_SIGNAL(MethodInfo("mouse_entered"));
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@ -51,9 +51,11 @@ class Control : public CanvasItem {
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OBJ_CATEGORY("GUI Nodes");
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public:
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static const float ANCHOR_BEGIN = 0.0f;
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static const float ANCHOR_CENTER = 0.5f;
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static const float ANCHOR_END = 1.0f;
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enum Anchor {
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ANCHOR_BEGIN = 0,
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ANCHOR_END = 1
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};
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enum GrowDirection {
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GROW_DIRECTION_BEGIN,
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@ -449,5 +451,6 @@ VARIANT_ENUM_CAST(Control::CursorShape);
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VARIANT_ENUM_CAST(Control::LayoutPreset);
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VARIANT_ENUM_CAST(Control::MouseFilter);
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VARIANT_ENUM_CAST(Control::GrowDirection);
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VARIANT_ENUM_CAST(Control::Anchor);
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#endif
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